//This File was created with the Minecraft-SMP Modelling Toolbox 2.3.0.0
// Copyright (C) 2023 Minecraft-SMP.de
// This file is for Flan's Flying Mod Version 4.0.x+

// Model: acp9
// Model Creator: 
// Created on: 05.11.2023 - 23:57:49
// Last changed on: 05.11.2023 - 23:57:49

package com.flansmod.client.model.BFMCpack; //Path where the model is located

import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;

public class ModelAPC9K extends ModelGun //Same as Filename
{
    int textureX = 1024;
    int textureY = 1024;

    public ModelAPC9K() //Same as Filename
    {
        gunModel = new ModelRendererTurbo[360];
        gunModel[0] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Import
        gunModel[1] = new ModelRendererTurbo(this, 169, 1, textureX, textureY); // Import
        gunModel[2] = new ModelRendererTurbo(this, 337, 1, textureX, textureY); // Import
        gunModel[3] = new ModelRendererTurbo(this, 449, 1, textureX, textureY); // Import
        gunModel[4] = new ModelRendererTurbo(this, 145, 1, textureX, textureY); // Import
        gunModel[5] = new ModelRendererTurbo(this, 521, 1, textureX, textureY); // Import
        gunModel[6] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Import
        gunModel[7] = new ModelRendererTurbo(this, 169, 1, textureX, textureY); // Import
        gunModel[8] = new ModelRendererTurbo(this, 561, 1, textureX, textureY); // Import
        gunModel[9] = new ModelRendererTurbo(this, 505, 1, textureX, textureY); // Import
        gunModel[10] = new ModelRendererTurbo(this, 689, 1, textureX, textureY); // Import
        gunModel[11] = new ModelRendererTurbo(this, 145, 1, textureX, textureY); // Import
        gunModel[12] = new ModelRendererTurbo(this, 545, 1, textureX, textureY); // Import
        gunModel[13] = new ModelRendererTurbo(this, 745, 1, textureX, textureY); // Import
        gunModel[14] = new ModelRendererTurbo(this, 873, 1, textureX, textureY); // Import
        gunModel[15] = new ModelRendererTurbo(this, 929, 1, textureX, textureY); // Import
        gunModel[16] = new ModelRendererTurbo(this, 337, 17, textureX, textureY); // Import
        gunModel[17] = new ModelRendererTurbo(this, 857, 9, textureX, textureY); // Import
        gunModel[18] = new ModelRendererTurbo(this, 985, 9, textureX, textureY); // Import
        gunModel[19] = new ModelRendererTurbo(this, 689, 17, textureX, textureY); // Import
        gunModel[20] = new ModelRendererTurbo(this, 897, 17, textureX, textureY); // Import
        gunModel[21] = new ModelRendererTurbo(this, 729, 9, textureX, textureY); // Import
        gunModel[22] = new ModelRendererTurbo(this, 417, 25, textureX, textureY); // Import
        gunModel[23] = new ModelRendererTurbo(this, 545, 17, textureX, textureY); // Import
        gunModel[24] = new ModelRendererTurbo(this, 457, 25, textureX, textureY); // Import
        gunModel[25] = new ModelRendererTurbo(this, 561, 25, textureX, textureY); // Import
        gunModel[26] = new ModelRendererTurbo(this, 625, 25, textureX, textureY); // Import
        gunModel[27] = new ModelRendererTurbo(this, 745, 25, textureX, textureY); // Import
        gunModel[28] = new ModelRendererTurbo(this, 521, 25, textureX, textureY); // Import
        gunModel[29] = new ModelRendererTurbo(this, 801, 25, textureX, textureY); // Import
        gunModel[30] = new ModelRendererTurbo(this, 825, 25, textureX, textureY); // Import
        gunModel[31] = new ModelRendererTurbo(this, 713, 17, textureX, textureY); // Import
        gunModel[32] = new ModelRendererTurbo(this, 153, 25, textureX, textureY); // Import
        gunModel[33] = new ModelRendererTurbo(this, 929, 25, textureX, textureY); // Import
        gunModel[34] = new ModelRendererTurbo(this, 169, 33, textureX, textureY); // Import
        gunModel[35] = new ModelRendererTurbo(this, 209, 33, textureX, textureY); // Import
        gunModel[36] = new ModelRendererTurbo(this, 249, 33, textureX, textureY); // Import
        gunModel[37] = new ModelRendererTurbo(this, 289, 33, textureX, textureY); // Import
        gunModel[38] = new ModelRendererTurbo(this, 849, 33, textureX, textureY); // Import
        gunModel[39] = new ModelRendererTurbo(this, 953, 33, textureX, textureY); // Import
        gunModel[40] = new ModelRendererTurbo(this, 1, 41, textureX, textureY); // Import
        gunModel[41] = new ModelRendererTurbo(this, 41, 41, textureX, textureY); // Import
        gunModel[42] = new ModelRendererTurbo(this, 73, 41, textureX, textureY); // Import
        gunModel[43] = new ModelRendererTurbo(this, 441, 25, textureX, textureY); // Import
        gunModel[44] = new ModelRendererTurbo(this, 113, 41, textureX, textureY); // Import
        gunModel[45] = new ModelRendererTurbo(this, 313, 41, textureX, textureY); // Import
        gunModel[46] = new ModelRendererTurbo(this, 673, 41, textureX, textureY); // Import
        gunModel[47] = new ModelRendererTurbo(this, 401, 49, textureX, textureY); // Import
        gunModel[48] = new ModelRendererTurbo(this, 977, 41, textureX, textureY); // Import
        gunModel[49] = new ModelRendererTurbo(this, 457, 49, textureX, textureY); // Import
        gunModel[50] = new ModelRendererTurbo(this, 825, 41, textureX, textureY); // Import
        gunModel[51] = new ModelRendererTurbo(this, 785, 49, textureX, textureY); // Import
        gunModel[52] = new ModelRendererTurbo(this, 873, 41, textureX, textureY); // Import
        gunModel[53] = new ModelRendererTurbo(this, 721, 49, textureX, textureY); // Import
        gunModel[54] = new ModelRendererTurbo(this, 897, 49, textureX, textureY); // Import
        gunModel[55] = new ModelRendererTurbo(this, 145, 57, textureX, textureY); // Import
        gunModel[56] = new ModelRendererTurbo(this, 185, 57, textureX, textureY); // Import
        gunModel[57] = new ModelRendererTurbo(this, 225, 57, textureX, textureY); // Import
        gunModel[58] = new ModelRendererTurbo(this, 265, 57, textureX, textureY); // Import
        gunModel[59] = new ModelRendererTurbo(this, 489, 57, textureX, textureY); // Import
        gunModel[60] = new ModelRendererTurbo(this, 513, 57, textureX, textureY); // Import
        gunModel[61] = new ModelRendererTurbo(this, 921, 49, textureX, textureY); // Import
        gunModel[62] = new ModelRendererTurbo(this, 505, 25, textureX, textureY); // Import
        gunModel[63] = new ModelRendererTurbo(this, 609, 25, textureX, textureY); // Import
        gunModel[64] = new ModelRendererTurbo(this, 609, 57, textureX, textureY); // Import
        gunModel[65] = new ModelRendererTurbo(this, 649, 65, textureX, textureY); // Import
        gunModel[66] = new ModelRendererTurbo(this, 785, 25, textureX, textureY); // Import
        gunModel[67] = new ModelRendererTurbo(this, 817, 65, textureX, textureY); // Import
        gunModel[68] = new ModelRendererTurbo(this, 745, 57, textureX, textureY); // Import
        gunModel[69] = new ModelRendererTurbo(this, 921, 65, textureX, textureY); // Import
        gunModel[70] = new ModelRendererTurbo(this, 57, 73, textureX, textureY); // Import
        gunModel[71] = new ModelRendererTurbo(this, 289, 73, textureX, textureY); // Import
        gunModel[72] = new ModelRendererTurbo(this, 345, 73, textureX, textureY); // Import
        gunModel[73] = new ModelRendererTurbo(this, 393, 73, textureX, textureY); // Import
        gunModel[74] = new ModelRendererTurbo(this, 465, 73, textureX, textureY); // Import
        gunModel[75] = new ModelRendererTurbo(this, 513, 73, textureX, textureY); // Import
        gunModel[76] = new ModelRendererTurbo(this, 553, 73, textureX, textureY); // Import
        gunModel[77] = new ModelRendererTurbo(this, 577, 81, textureX, textureY); // Import
        gunModel[78] = new ModelRendererTurbo(this, 769, 73, textureX, textureY); // Import
        gunModel[79] = new ModelRendererTurbo(this, 865, 73, textureX, textureY); // Import
        gunModel[80] = new ModelRendererTurbo(this, 113, 81, textureX, textureY); // Import
        gunModel[81] = new ModelRendererTurbo(this, 209, 89, textureX, textureY); // Import
        gunModel[82] = new ModelRendererTurbo(this, 913, 89, textureX, textureY); // Import
        gunModel[83] = new ModelRendererTurbo(this, 1, 97, textureX, textureY); // Import
        gunModel[84] = new ModelRendererTurbo(this, 721, 81, textureX, textureY); // Import
        gunModel[85] = new ModelRendererTurbo(this, 441, 81, textureX, textureY); // Import
        gunModel[86] = new ModelRendererTurbo(this, 489, 81, textureX, textureY); // Import
        gunModel[87] = new ModelRendererTurbo(this, 153, 89, textureX, textureY); // Import
        gunModel[88] = new ModelRendererTurbo(this, 465, 105, textureX, textureY); // Import
        gunModel[89] = new ModelRendererTurbo(this, 177, 113, textureX, textureY); // Import
        gunModel[90] = new ModelRendererTurbo(this, 617, 113, textureX, textureY); // Import
        gunModel[91] = new ModelRendererTurbo(this, 321, 89, textureX, textureY); // Import
        gunModel[92] = new ModelRendererTurbo(this, 801, 89, textureX, textureY); // Import
        gunModel[93] = new ModelRendererTurbo(this, 377, 97, textureX, textureY); // Import
        gunModel[94] = new ModelRendererTurbo(this, 401, 113, textureX, textureY); // Import
        gunModel[95] = new ModelRendererTurbo(this, 753, 97, textureX, textureY); // Import
        gunModel[96] = new ModelRendererTurbo(this, 825, 97, textureX, textureY); // Import
        gunModel[97] = new ModelRendererTurbo(this, 889, 97, textureX, textureY); // Import
        gunModel[98] = new ModelRendererTurbo(this, 89, 105, textureX, textureY); // Import
        gunModel[99] = new ModelRendererTurbo(this, 913, 113, textureX, textureY); // Import
        gunModel[100] = new ModelRendererTurbo(this, 345, 105, textureX, textureY); // Import
        gunModel[101] = new ModelRendererTurbo(this, 793, 113, textureX, textureY); // Import
        gunModel[102] = new ModelRendererTurbo(this, 849, 113, textureX, textureY); // Import
        gunModel[103] = new ModelRendererTurbo(this, 977, 113, textureX, textureY); // Import
        gunModel[104] = new ModelRendererTurbo(this, 1, 121, textureX, textureY); // Import
        gunModel[105] = new ModelRendererTurbo(this, 41, 121, textureX, textureY); // Import
        gunModel[106] = new ModelRendererTurbo(this, 113, 121, textureX, textureY); // Import
        gunModel[107] = new ModelRendererTurbo(this, 153, 121, textureX, textureY); // Import
        gunModel[108] = new ModelRendererTurbo(this, 369, 121, textureX, textureY); // Import
        gunModel[109] = new ModelRendererTurbo(this, 753, 121, textureX, textureY); // Import
        gunModel[110] = new ModelRendererTurbo(this, 817, 121, textureX, textureY); // Import
        gunModel[111] = new ModelRendererTurbo(this, 873, 121, textureX, textureY); // Import
        gunModel[112] = new ModelRendererTurbo(this, 65, 129, textureX, textureY); // Import
        gunModel[113] = new ModelRendererTurbo(this, 329, 129, textureX, textureY); // Import
        gunModel[114] = new ModelRendererTurbo(this, 457, 129, textureX, textureY); // Import
        gunModel[115] = new ModelRendererTurbo(this, 497, 129, textureX, textureY); // Import
        gunModel[116] = new ModelRendererTurbo(this, 537, 129, textureX, textureY); // Import
        gunModel[117] = new ModelRendererTurbo(this, 177, 137, textureX, textureY); // Import
        gunModel[118] = new ModelRendererTurbo(this, 561, 137, textureX, textureY); // Import
        gunModel[119] = new ModelRendererTurbo(this, 393, 137, textureX, textureY); // Import
        gunModel[120] = new ModelRendererTurbo(this, 897, 137, textureX, textureY); // Import
        gunModel[121] = new ModelRendererTurbo(this, 1, 145, textureX, textureY); // Import
        gunModel[122] = new ModelRendererTurbo(this, 705, 137, textureX, textureY); // Import
        gunModel[123] = new ModelRendererTurbo(this, 89, 137, textureX, textureY); // Import
        gunModel[124] = new ModelRendererTurbo(this, 777, 137, textureX, textureY); // Import
        gunModel[125] = new ModelRendererTurbo(this, 889, 73, textureX, textureY); // Import
        gunModel[126] = new ModelRendererTurbo(this, 841, 137, textureX, textureY); // Import
        gunModel[127] = new ModelRendererTurbo(this, 961, 137, textureX, textureY); // Import
        gunModel[128] = new ModelRendererTurbo(this, 113, 145, textureX, textureY); // Import
        gunModel[129] = new ModelRendererTurbo(this, 193, 33, textureX, textureY); // Import
        gunModel[130] = new ModelRendererTurbo(this, 233, 33, textureX, textureY); // Import
        gunModel[131] = new ModelRendererTurbo(this, 273, 33, textureX, textureY); // Import
        gunModel[132] = new ModelRendererTurbo(this, 329, 153, textureX, textureY); // Import
        gunModel[133] = new ModelRendererTurbo(this, 449, 153, textureX, textureY); // Import
        gunModel[134] = new ModelRendererTurbo(this, 529, 1, textureX, textureY); // Import
        gunModel[135] = new ModelRendererTurbo(this, 521, 161, textureX, textureY); // Import
        gunModel[136] = new ModelRendererTurbo(this, 153, 161, textureX, textureY); // Import
        gunModel[137] = new ModelRendererTurbo(this, 841, 161, textureX, textureY); // Import
        gunModel[138] = new ModelRendererTurbo(this, 1, 169, textureX, textureY); // Import
        gunModel[139] = new ModelRendererTurbo(this, 25, 41, textureX, textureY); // Import
        gunModel[140] = new ModelRendererTurbo(this, 57, 41, textureX, textureY); // Import
        gunModel[141] = new ModelRendererTurbo(this, 97, 41, textureX, textureY); // Import
        gunModel[142] = new ModelRendererTurbo(this, 225, 81, textureX, textureY); // Import
        gunModel[143] = new ModelRendererTurbo(this, 1, 185, textureX, textureY); // Import
        gunModel[144] = new ModelRendererTurbo(this, 113, 185, textureX, textureY); // Import
        gunModel[145] = new ModelRendererTurbo(this, 417, 185, textureX, textureY); // Import
        gunModel[146] = new ModelRendererTurbo(this, 209, 161, textureX, textureY); // Import
        gunModel[147] = new ModelRendererTurbo(this, 729, 185, textureX, textureY); // Import
        gunModel[148] = new ModelRendererTurbo(this, 289, 161, textureX, textureY); // Import
        gunModel[149] = new ModelRendererTurbo(this, 377, 161, textureX, textureY); // Import
        gunModel[150] = new ModelRendererTurbo(this, 945, 161, textureX, textureY); // Import
        gunModel[151] = new ModelRendererTurbo(this, 801, 185, textureX, textureY); // Import
        gunModel[152] = new ModelRendererTurbo(this, 857, 185, textureX, textureY); // Import
        gunModel[153] = new ModelRendererTurbo(this, 913, 185, textureX, textureY); // Import
        gunModel[154] = new ModelRendererTurbo(this, 969, 185, textureX, textureY); // Import
        gunModel[155] = new ModelRendererTurbo(this, 1, 201, textureX, textureY); // Import
        gunModel[156] = new ModelRendererTurbo(this, 57, 201, textureX, textureY); // Import
        gunModel[157] = new ModelRendererTurbo(this, 409, 161, textureX, textureY); // Import
        gunModel[158] = new ModelRendererTurbo(this, 993, 65, textureX, textureY); // Import
        gunModel[159] = new ModelRendererTurbo(this, 993, 89, textureX, textureY); // Import
        gunModel[160] = new ModelRendererTurbo(this, 961, 113, textureX, textureY); // Import
        gunModel[161] = new ModelRendererTurbo(this, 89, 201, textureX, textureY); // Import
        gunModel[162] = new ModelRendererTurbo(this, 25, 121, textureX, textureY); // Import
        gunModel[163] = new ModelRendererTurbo(this, 137, 121, textureX, textureY); // Import
        gunModel[164] = new ModelRendererTurbo(this, 129, 201, textureX, textureY); // Import
        gunModel[165] = new ModelRendererTurbo(this, 193, 201, textureX, textureY); // Import
        gunModel[166] = new ModelRendererTurbo(this, 241, 201, textureX, textureY); // Import
        gunModel[167] = new ModelRendererTurbo(this, 305, 201, textureX, textureY); // Import
        gunModel[168] = new ModelRendererTurbo(this, 369, 201, textureX, textureY); // Import
        gunModel[169] = new ModelRendererTurbo(this, 409, 201, textureX, textureY); // Import
        gunModel[170] = new ModelRendererTurbo(this, 465, 201, textureX, textureY); // Import
        gunModel[171] = new ModelRendererTurbo(this, 977, 161, textureX, textureY); // Import
        gunModel[172] = new ModelRendererTurbo(this, 385, 41, textureX, textureY); // Import
        gunModel[173] = new ModelRendererTurbo(this, 505, 201, textureX, textureY); // Import
        gunModel[174] = new ModelRendererTurbo(this, 689, 209, textureX, textureY); // Import
        gunModel[175] = new ModelRendererTurbo(this, 833, 185, textureX, textureY); // Import
        gunModel[176] = new ModelRendererTurbo(this, 801, 209, textureX, textureY); // Import
        gunModel[177] = new ModelRendererTurbo(this, 729, 217, textureX, textureY); // Import
        gunModel[178] = new ModelRendererTurbo(this, 905, 209, textureX, textureY); // Import
        gunModel[179] = new ModelRendererTurbo(this, 953, 209, textureX, textureY); // Import
        gunModel[180] = new ModelRendererTurbo(this, 833, 217, textureX, textureY); // Import
        gunModel[181] = new ModelRendererTurbo(this, 145, 41, textureX, textureY); // Import
        gunModel[182] = new ModelRendererTurbo(this, 993, 1, textureX, textureY); // Import
        gunModel[183] = new ModelRendererTurbo(this, 441, 49, textureX, textureY); // Import
        gunModel[184] = new ModelRendererTurbo(this, 169, 57, textureX, textureY); // Import
        gunModel[185] = new ModelRendererTurbo(this, 209, 57, textureX, textureY); // Import
        gunModel[186] = new ModelRendererTurbo(this, 249, 57, textureX, textureY); // Import
        gunModel[187] = new ModelRendererTurbo(this, 289, 57, textureX, textureY); // Import
        gunModel[188] = new ModelRendererTurbo(this, 897, 9, textureX, textureY); // Import
        gunModel[189] = new ModelRendererTurbo(this, 561, 1, textureX, textureY); // Import
        gunModel[190] = new ModelRendererTurbo(this, 145, 9, textureX, textureY); // Import
        gunModel[191] = new ModelRendererTurbo(this, 545, 9, textureX, textureY); // Import
        gunModel[192] = new ModelRendererTurbo(this, 1009, 9, textureX, textureY); // Import
        gunModel[193] = new ModelRendererTurbo(this, 425, 17, textureX, textureY); // Import
        gunModel[194] = new ModelRendererTurbo(this, 713, 17, textureX, textureY); // Import
        gunModel[195] = new ModelRendererTurbo(this, 1, 225, textureX, textureY); // Import
        gunModel[196] = new ModelRendererTurbo(this, 49, 225, textureX, textureY); // Import
        gunModel[197] = new ModelRendererTurbo(this, 97, 225, textureX, textureY); // Import
        gunModel[198] = new ModelRendererTurbo(this, 889, 185, textureX, textureY); // Import
        gunModel[199] = new ModelRendererTurbo(this, 945, 185, textureX, textureY); // Import
        gunModel[200] = new ModelRendererTurbo(this, 33, 201, textureX, textureY); // Import
        gunModel[201] = new ModelRendererTurbo(this, 881, 217, textureX, textureY); // Import
        gunModel[202] = new ModelRendererTurbo(this, 169, 201, textureX, textureY); // Import
        gunModel[203] = new ModelRendererTurbo(this, 177, 225, textureX, textureY); // Import
        gunModel[204] = new ModelRendererTurbo(this, 985, 217, textureX, textureY); // Import
        gunModel[205] = new ModelRendererTurbo(this, 289, 225, textureX, textureY); // Import
        gunModel[206] = new ModelRendererTurbo(this, 329, 225, textureX, textureY); // Import
        gunModel[207] = new ModelRendererTurbo(this, 369, 225, textureX, textureY); // Import
        gunModel[208] = new ModelRendererTurbo(this, 409, 225, textureX, textureY); // Import
        gunModel[209] = new ModelRendererTurbo(this, 449, 225, textureX, textureY); // Import
        gunModel[210] = new ModelRendererTurbo(this, 489, 225, textureX, textureY); // Import
        gunModel[211] = new ModelRendererTurbo(this, 537, 225, textureX, textureY); // Import
        gunModel[212] = new ModelRendererTurbo(this, 281, 201, textureX, textureY); // Import
        gunModel[213] = new ModelRendererTurbo(this, 345, 201, textureX, textureY); // Import
        gunModel[214] = new ModelRendererTurbo(this, 585, 225, textureX, textureY); // Import
        gunModel[215] = new ModelRendererTurbo(this, 633, 225, textureX, textureY); // Import
        gunModel[216] = new ModelRendererTurbo(this, 73, 65, textureX, textureY); // Import
        gunModel[217] = new ModelRendererTurbo(this, 1017, 1, textureX, textureY); // Import
        gunModel[218] = new ModelRendererTurbo(this, 457, 9, textureX, textureY); // Import
        gunModel[219] = new ModelRendererTurbo(this, 737, 1, textureX, textureY); // Import
        gunModel[220] = new ModelRendererTurbo(this, 1009, 17, textureX, textureY); // Import
        gunModel[221] = new ModelRendererTurbo(this, 921, 9, textureX, textureY); // Import
        gunModel[222] = new ModelRendererTurbo(this, 729, 225, textureX, textureY); // Import
        gunModel[223] = new ModelRendererTurbo(this, 993, 137, textureX, textureY); // Import
        gunModel[224] = new ModelRendererTurbo(this, 225, 201, textureX, textureY); // Import
        gunModel[225] = new ModelRendererTurbo(this, 441, 17, textureX, textureY); // Import
        gunModel[226] = new ModelRendererTurbo(this, 921, 17, textureX, textureY); // Import
        gunModel[227] = new ModelRendererTurbo(this, 441, 25, textureX, textureY); // Import
        gunModel[228] = new ModelRendererTurbo(this, 449, 25, textureX, textureY); // Import
        gunModel[229] = new ModelRendererTurbo(this, 465, 25, textureX, textureY); // Import
        gunModel[230] = new ModelRendererTurbo(this, 505, 25, textureX, textureY); // Import
        gunModel[231] = new ModelRendererTurbo(this, 529, 25, textureX, textureY); // Import
        gunModel[232] = new ModelRendererTurbo(this, 609, 25, textureX, textureY); // Import
        gunModel[233] = new ModelRendererTurbo(this, 625, 25, textureX, textureY); // Import
        gunModel[234] = new ModelRendererTurbo(this, 633, 25, textureX, textureY); // Import
        gunModel[235] = new ModelRendererTurbo(this, 673, 25, textureX, textureY); // Import
        gunModel[236] = new ModelRendererTurbo(this, 681, 25, textureX, textureY); // Import
        gunModel[237] = new ModelRendererTurbo(this, 689, 25, textureX, textureY); // Import
        gunModel[238] = new ModelRendererTurbo(this, 697, 25, textureX, textureY); // Import
        gunModel[239] = new ModelRendererTurbo(this, 785, 25, textureX, textureY); // Import
        gunModel[240] = new ModelRendererTurbo(this, 801, 25, textureX, textureY); // Import
        gunModel[241] = new ModelRendererTurbo(this, 809, 25, textureX, textureY); // Import
        gunModel[242] = new ModelRendererTurbo(this, 825, 25, textureX, textureY); // Import
        gunModel[243] = new ModelRendererTurbo(this, 833, 25, textureX, textureY); // Import
        gunModel[244] = new ModelRendererTurbo(this, 657, 225, textureX, textureY); // Import
        gunModel[245] = new ModelRendererTurbo(this, 753, 225, textureX, textureY); // Import
        gunModel[246] = new ModelRendererTurbo(this, 209, 233, textureX, textureY); // Import
        gunModel[247] = new ModelRendererTurbo(this, 785, 241, textureX, textureY); // Import
        gunModel[248] = new ModelRendererTurbo(this, 905, 241, textureX, textureY); // Import
        gunModel[249] = new ModelRendererTurbo(this, 241, 233, textureX, textureY); // Import
        gunModel[250] = new ModelRendererTurbo(this, 561, 9, textureX, textureY); // Import
        gunModel[251] = new ModelRendererTurbo(this, 929, 9, textureX, textureY); // Import
        gunModel[252] = new ModelRendererTurbo(this, 1, 17, textureX, textureY); // Import
        gunModel[253] = new ModelRendererTurbo(this, 337, 17, textureX, textureY); // Import
        gunModel[254] = new ModelRendererTurbo(this, 729, 17, textureX, textureY); // Import
        gunModel[255] = new ModelRendererTurbo(this, 897, 17, textureX, textureY); // Import
        gunModel[256] = new ModelRendererTurbo(this, 281, 249, textureX, textureY); // Import
        gunModel[257] = new ModelRendererTurbo(this, 561, 225, textureX, textureY); // Import
        gunModel[258] = new ModelRendererTurbo(this, 785, 225, textureX, textureY); // Import
        gunModel[259] = new ModelRendererTurbo(this, 385, 249, textureX, textureY); // Import
        gunModel[260] = new ModelRendererTurbo(this, 737, 249, textureX, textureY); // Import
        gunModel[261] = new ModelRendererTurbo(this, 929, 25, textureX, textureY); // Import
        gunModel[262] = new ModelRendererTurbo(this, 817, 249, textureX, textureY); // Import
        gunModel[263] = new ModelRendererTurbo(this, 89, 249, textureX, textureY); // Import
        gunModel[264] = new ModelRendererTurbo(this, 177, 265, textureX, textureY); // Import
        gunModel[265] = new ModelRendererTurbo(this, 729, 33, textureX, textureY); // Import
        gunModel[266] = new ModelRendererTurbo(this, 873, 33, textureX, textureY); // Import
        gunModel[267] = new ModelRendererTurbo(this, 1, 41, textureX, textureY); // Import
        gunModel[268] = new ModelRendererTurbo(this, 1009, 41, textureX, textureY); // Import
        gunModel[269] = new ModelRendererTurbo(this, 177, 281, textureX, textureY); // Import
        gunModel[270] = new ModelRendererTurbo(this, 457, 249, textureX, textureY); // Import
        gunModel[271] = new ModelRendererTurbo(this, 897, 249, textureX, textureY); // Import
        gunModel[272] = new ModelRendererTurbo(this, 953, 249, textureX, textureY); // Import
        gunModel[273] = new ModelRendererTurbo(this, 737, 265, textureX, textureY); // Import
        gunModel[274] = new ModelRendererTurbo(this, 793, 265, textureX, textureY); // Import
        gunModel[275] = new ModelRendererTurbo(this, 849, 265, textureX, textureY); // Import
        gunModel[276] = new ModelRendererTurbo(this, 905, 265, textureX, textureY); // Import
        gunModel[277] = new ModelRendererTurbo(this, 737, 281, textureX, textureY); // Box 351
        gunModel[278] = new ModelRendererTurbo(this, 857, 281, textureX, textureY); // Box 351
        gunModel[279] = new ModelRendererTurbo(this, 177, 297, textureX, textureY); // Box 351
        gunModel[280] = new ModelRendererTurbo(this, 281, 297, textureX, textureY); // Import
        gunModel[281] = new ModelRendererTurbo(this, 721, 297, textureX, textureY); // Import
        gunModel[282] = new ModelRendererTurbo(this, 753, 81, textureX, textureY); // Import
        gunModel[283] = new ModelRendererTurbo(this, 793, 97, textureX, textureY); // Import
        gunModel[284] = new ModelRendererTurbo(this, 649, 249, textureX, textureY); // Import
        gunModel[285] = new ModelRendererTurbo(this, 473, 265, textureX, textureY); // Import
        gunModel[286] = new ModelRendererTurbo(this, 873, 305, textureX, textureY); // Import
        gunModel[287] = new ModelRendererTurbo(this, 833, 145, textureX, textureY); // Import
        gunModel[288] = new ModelRendererTurbo(this, 785, 185, textureX, textureY); // Import
        gunModel[289] = new ModelRendererTurbo(this, 649, 57, textureX, textureY); // Import
        gunModel[290] = new ModelRendererTurbo(this, 769, 57, textureX, textureY); // Import
        gunModel[291] = new ModelRendererTurbo(this, 961, 265, textureX, textureY); // Import
        gunModel[292] = new ModelRendererTurbo(this, 865, 65, textureX, textureY); // Import
        gunModel[293] = new ModelRendererTurbo(this, 113, 73, textureX, textureY); // Import
        gunModel[294] = new ModelRendererTurbo(this, 1, 89, textureX, textureY); // Import
        gunModel[295] = new ModelRendererTurbo(this, 825, 89, textureX, textureY); // Import
        gunModel[296] = new ModelRendererTurbo(this, 617, 105, textureX, textureY); // Import
        gunModel[297] = new ModelRendererTurbo(this, 89, 129, textureX, textureY); // Import
        gunModel[298] = new ModelRendererTurbo(this, 457, 1, textureX, textureY); // Import
        gunModel[299] = new ModelRendererTurbo(this, 1009, 1, textureX, textureY); // Import
        gunModel[300] = new ModelRendererTurbo(this, 913, 9, textureX, textureY); // Import
        gunModel[301] = new ModelRendererTurbo(this, 993, 9, textureX, textureY); // Import
        gunModel[302] = new ModelRendererTurbo(this, 1, 273, textureX, textureY); // Import
        gunModel[303] = new ModelRendererTurbo(this, 345, 73, textureX, textureY); // Import
        gunModel[304] = new ModelRendererTurbo(this, 449, 73, textureX, textureY); // Import
        gunModel[305] = new ModelRendererTurbo(this, 561, 129, textureX, textureY); // Import
        gunModel[306] = new ModelRendererTurbo(this, 369, 145, textureX, textureY); // Import
        gunModel[307] = new ModelRendererTurbo(this, 873, 145, textureX, textureY); // Import
        gunModel[308] = new ModelRendererTurbo(this, 521, 153, textureX, textureY); // Import
        gunModel[309] = new ModelRendererTurbo(this, 425, 25, textureX, textureY); // Import
        gunModel[310] = new ModelRendererTurbo(this, 921, 25, textureX, textureY); // Import
        gunModel[311] = new ModelRendererTurbo(this, 977, 25, textureX, textureY); // Import
        gunModel[312] = new ModelRendererTurbo(this, 177, 33, textureX, textureY); // Import
        gunModel[313] = new ModelRendererTurbo(this, 649, 273, textureX, textureY); // Import
        gunModel[314] = new ModelRendererTurbo(this, 537, 73, textureX, textureY); // Import
        gunModel[315] = new ModelRendererTurbo(this, 577, 73, textureX, textureY); // Import
        gunModel[316] = new ModelRendererTurbo(this, 721, 73, textureX, textureY); // Import
        gunModel[317] = new ModelRendererTurbo(this, 801, 73, textureX, textureY); // Import
        gunModel[318] = new ModelRendererTurbo(this, 441, 313, textureX, textureY); // Import
        gunModel[319] = new ModelRendererTurbo(this, 1, 321, textureX, textureY); // Import
        gunModel[320] = new ModelRendererTurbo(this, 201, 321, textureX, textureY); // Import
        gunModel[321] = new ModelRendererTurbo(this, 825, 33, textureX, textureY); // Import
        gunModel[322] = new ModelRendererTurbo(this, 849, 33, textureX, textureY); // Import
        gunModel[323] = new ModelRendererTurbo(this, 953, 33, textureX, textureY); // Import
        gunModel[324] = new ModelRendererTurbo(this, 41, 41, textureX, textureY); // Import
        gunModel[325] = new ModelRendererTurbo(this, 73, 41, textureX, textureY); // Import
        gunModel[326] = new ModelRendererTurbo(this, 169, 41, textureX, textureY); // Import
        gunModel[327] = new ModelRendererTurbo(this, 641, 321, textureX, textureY); // Import
        gunModel[328] = new ModelRendererTurbo(this, 1, 329, textureX, textureY); // Import
        gunModel[329] = new ModelRendererTurbo(this, 201, 329, textureX, textureY); // Import
        gunModel[330] = new ModelRendererTurbo(this, 153, 81, textureX, textureY); // Import
        gunModel[331] = new ModelRendererTurbo(this, 865, 73, textureX, textureY); // Import
        gunModel[332] = new ModelRendererTurbo(this, 1, 97, textureX, textureY); // Import
        gunModel[333] = new ModelRendererTurbo(this, 913, 97, textureX, textureY); // Import
        gunModel[334] = new ModelRendererTurbo(this, 1, 105, textureX, textureY); // Import
        gunModel[335] = new ModelRendererTurbo(this, 913, 105, textureX, textureY); // Import
        gunModel[336] = new ModelRendererTurbo(this, 1001, 113, textureX, textureY); // Import
        gunModel[337] = new ModelRendererTurbo(this, 489, 81, textureX, textureY); // Import
        gunModel[338] = new ModelRendererTurbo(this, 1, 113, textureX, textureY); // Import
        gunModel[339] = new ModelRendererTurbo(this, 457, 113, textureX, textureY); // Import
        gunModel[340] = new ModelRendererTurbo(this, 65, 121, textureX, textureY); // Import
        gunModel[341] = new ModelRendererTurbo(this, 393, 121, textureX, textureY); // Import
        gunModel[342] = new ModelRendererTurbo(this, 385, 321, textureX, textureY); // Import
        gunModel[343] = new ModelRendererTurbo(this, 961, 281, textureX, textureY); // Import
        gunModel[344] = new ModelRendererTurbo(this, 1, 289, textureX, textureY); // Import
        gunModel[345] = new ModelRendererTurbo(this, 177, 249, textureX, textureY); // Import
        gunModel[346] = new ModelRendererTurbo(this, 985, 265, textureX, textureY); // Import
        gunModel[347] = new ModelRendererTurbo(this, 1, 121, textureX, textureY); // Import
        gunModel[348] = new ModelRendererTurbo(this, 497, 129, textureX, textureY); // Import
        gunModel[349] = new ModelRendererTurbo(this, 833, 321, textureX, textureY); // Import
        gunModel[350] = new ModelRendererTurbo(this, 457, 289, textureX, textureY); // Import
        gunModel[351] = new ModelRendererTurbo(this, 161, 241, textureX, textureY); // Import
        gunModel[352] = new ModelRendererTurbo(this, 593, 289, textureX, textureY); // Import
        gunModel[353] = new ModelRendererTurbo(this, 665, 257, textureX, textureY); // Import
        gunModel[354] = new ModelRendererTurbo(this, 617, 335, textureX, textureY); // Box 416
        gunModel[355] = new ModelRendererTurbo(this, 453, 332, textureX, textureY); // Box 417
        gunModel[356] = new ModelRendererTurbo(this, 23, 353, textureX, textureY); // Box 418
        gunModel[357] = new ModelRendererTurbo(this, 43, 353, textureX, textureY); // Box 419
        gunModel[358] = new ModelRendererTurbo(this, 18, 392, textureX, textureY); // Box 421
        gunModel[359] = new ModelRendererTurbo(this, 18, 392, textureX, textureY); // Box 422

        gunModel[0].addShapeBox(1F, -13F, -8F, 61, 14, 20, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[0].setRotationPoint(-2F, -84F, -2F);

        gunModel[1].addShapeBox(1F, -13F, -8F, 70, 4, 20, 0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F); // Import
        gunModel[1].setRotationPoint(-11F, -87.25F, -2F);

        gunModel[2].addShapeBox(1F, -13F, -8F, 56, 4, 4, 0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F); // Import
        gunModel[2].setRotationPoint(78F, -87.25F, -2F);

        gunModel[3].addShapeBox(1F, -13F, -8F, 19, 2, 16, 0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -1.6F, 0.0F, -0.5F, -1.6F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[3].setRotationPoint(59F, -87.25F, -2F);

        gunModel[4].addShapeBox(1F, -13F, -8F, 2, 2, 16, 0F, 0.0F, 0.0F, -1.6F, 0.0F, 0.0F, -1.6F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -2.0F, -1.6F, 0.0F, -2.0F, 0.0F, 0.0F, -0.25F, 0.0F); // Import
        gunModel[4].setRotationPoint(59F, -85.75F, -2F);

        gunModel[5].addShapeBox(1F, -13F, -8F, 2, 2, 16, 0F, 0.0F, 0.0F, -1.6F, 0.0F, 0.0F, -1.6F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, -1.6F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -2.0F, 0.0F); // Import
        gunModel[5].setRotationPoint(76F, -85.75F, -2F);

        gunModel[6].addShapeBox(1F, -13F, -8F, 2, 2, 6, 0F, 0.0F, -0.5F, -0.7F, 0.0F, -0.5F, -0.7F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F); // Import
        gunModel[6].setRotationPoint(134F, -85.25F, -2F);

        gunModel[7].addShapeBox(1F, -13F, -8F, 2, 2, 6, 0F, 0.0F, 0.0F, -3.0F, -1.0F, 0.0F, -3.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, -0.7F, 0.0F, 0.5F, -0.7F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F); // Import
        gunModel[7].setRotationPoint(134F, -87.25F, -2F);

        gunModel[8].addShapeBox(1F, -13F, -8F, 56, 9, 14, 0F, 0.0F, 0.0F, 0.0F, 0F, 0.0F, 0.0F, 0F, 0.0F, 0.0F, 0F, 0.0F, 0.0F, 0F, -0.75F, 0.0F, 0F, -0.75F, 0.0F, 0F, -0.75F, 0.0F, 0F, -0.75F, 0.0F); // Import
        gunModel[8].setRotationPoint(-11F, -95.5F, 1F);

        gunModel[9].addShapeBox(1F, -13F, -8F, 6, 9, 2, 0F, 0.0F, 0.0F, 0.0F, -3.5F, 0.0F, 0.0F, -3.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F); // Import
        gunModel[9].setRotationPoint(129.5F, -95.5F, 1F);

        gunModel[10].addShapeBox(1F, -13F, -8F, 19, 6, 6, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[10].setRotationPoint(59F, -76F, -2F);

        gunModel[11].addShapeBox(1F, -13F, -8F, 1, 1, 6, 0F, -1.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -1.0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[11].setRotationPoint(77F, -77F, -2F);

        gunModel[12].addShapeBox(1F, -13F, -8F, 1, 1, 6, 0F, 0.0F, 0.5F, 0.0F, -1.0F, 0.5F, 0.0F, -1.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[12].setRotationPoint(59F, -77F, -2F);

        gunModel[13].addShapeBox(1F, -13F, -8F, 58, 14, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[13].setRotationPoint(78F, -84F, -2F);

        gunModel[14].addShapeBox(1F, -13F, -8F, 31, 3, 2, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F); // Import
        gunModel[14].setRotationPoint(98.5F, -96F, 1F);

        gunModel[15].addShapeBox(1F, -13F, -8F, 21, 3, 14, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F); // Import
        gunModel[15].setRotationPoint(78F, -95.5F, 1F);

        gunModel[16].addShapeBox(1F, -13F, -8F, 33, 3, 14, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F); // Import
        gunModel[16].setRotationPoint(45F, -95.5F, 1F);

        gunModel[17].addShapeBox(1F, -13F, -8F, 11, 2, 14, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 1.25F, -0.75F, 0.0F, 1.25F, -0.75F, 0.0F, 0F, -0.75F, 0.0F); // Import
        gunModel[17].setRotationPoint(49F, -88.5F, 1F);

        gunModel[18].addShapeBox(1F, -13F, -8F, 3, 10, 16, 0F, -3.5F, 0.0F, -1.5F, 3.5F, 0.0F, 0.0F, 3.5F, 0.0F, 0.0F, -3.5F, 0.0F, -1.5F, 1F, 0.0F, -1.5F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 1F, 0.0F, -1.5F); // Import
        gunModel[18].setRotationPoint(4F, -52F, 0F);

        gunModel[19].addShapeBox(1F, -13F, -8F, 3, 5, 16, 0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F); // Import
        gunModel[19].setRotationPoint(7.5F, -57F, 0F);

        gunModel[20].addShapeBox(1F, -13F, -8F, 1, 10, 14, 0F, -3.5F, 0.0F, -3.0F, 3.5F, 0.0F, -0.5F, 3.5F, 0.0F, -0.5F, -3.5F, 0.0F, -3.0F, 1F, 0.0F, -3.0F, -1F, 0.0F, -0.5F, -1F, 0.0F, -0.5F, 1F, 0.0F, -3F); // Import
        gunModel[20].setRotationPoint(3F, -52F, 1F);

        gunModel[21].addShapeBox(1F, -13F, -8F, 1, 5, 13, 0F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.5F); // Import
        gunModel[21].setRotationPoint(6.5F, -57F, 1.5F);

        gunModel[22].addShapeBox(1F, -13F, -8F, 3, 3, 16, 0F, 3.0F, 0.0F, -1.5F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 3.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F); // Import
        gunModel[22].setRotationPoint(7.5F, -60F, 0F);

        gunModel[23].addShapeBox(1F, -13F, -8F, 1, 3, 13, 0F, 3.0F, 0.0F, -2.5F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 3.0F, 0.0F, -2.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.5F); // Import
        gunModel[23].setRotationPoint(6.5F, -60F, 1.5F);

        gunModel[24].addShapeBox(1F, -13F, -8F, 13, 6, 16, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -2F, 0.0F, 0.0F, -2F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -4.0F, 0.0F); // Import
        gunModel[24].setRotationPoint(-8.5F, -11F, 0F);

        gunModel[25].addShapeBox(1F, -13F, -8F, 14, 31, 16, 0F, -1F, 0F, 0.0F, 0.0F, 0F, 0.0F, 0.0F, 0F, 0.0F, -1F, 0F, 0.0F, 13.5F, 0.0F, 0.0F, -14.5F, 2F, 0.0F, -14.5F, 2F, 0.0F, 13.5F, 0.0F, 0.0F); // Import
        gunModel[25].setRotationPoint(5F, -42F, 0F);

        gunModel[26].addShapeBox(1F, -13F, -8F, 12, 10, 16, 0F, -3.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.5F, 0.0F, 0.0F, 1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1F, 0.0F, 0.0F); // Import
        gunModel[26].setRotationPoint(7F, -52F, 0F);

        gunModel[27].addShapeBox(1F, -13F, -8F, 8, 14, 16, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[27].setRotationPoint(11F, -66F, 0F);

        gunModel[28].addShapeBox(1F, -13F, -8F, 3, 9, 16, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F); // Import
        gunModel[28].setRotationPoint(7.5F, -66F, 0F);

        gunModel[29].addShapeBox(1F, -13F, -8F, 3, 3, 16, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.5F, 0.0F, -1.5F, 0.5F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F); // Import
        gunModel[29].setRotationPoint(-1.5F, -65F, 0F);

        gunModel[30].addShapeBox(1F, -13F, -8F, 3, 1, 13, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.5F, 0.5F, 0.0F, -2.5F, 0.5F, 0.0F, -2.5F, 0.0F, 0.0F, -2.5F); // Import
        gunModel[30].setRotationPoint(-1.5F, -62F, 1.5F);

        gunModel[31].addShapeBox(1F, -13F, -8F, 1, 1, 13, 0F, 0.0F, 0.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.5F, 0.5F, 1.0F, -2.5F, 0.5F, 1.0F, -2.5F, 0.0F, 0.0F, -2.5F); // Import
        gunModel[31].setRotationPoint(2F, -62F, 1.5F);

        gunModel[32].addShapeBox(1F, -13F, -8F, 1, 1, 13, 0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.5F); // Import
        gunModel[32].setRotationPoint(3.5F, -61F, 1.5F);

        gunModel[33].addShapeBox(1F, -13F, -8F, 1, 3, 16, 0F, 0.0F, 0.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.5F, 1.0F, -1.5F, 0.5F, 1.0F, -1.5F, 0.0F, 0.0F, -1.5F); // Import
        gunModel[33].setRotationPoint(2F, -65F, 0F);

        gunModel[34].addShapeBox(1F, -13F, -8F, 1, 4, 16, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, -1.0F, -1.5F); // Import
        gunModel[34].setRotationPoint(3.5F, -64F, 0F);

        gunModel[35].addShapeBox(1F, -13F, -8F, 3, 6, 16, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F); // Import
        gunModel[35].setRotationPoint(4.5F, -66F, 0F);

        gunModel[36].addShapeBox(1F, -13F, -8F, 3, 3, 16, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F); // Import
        gunModel[36].setRotationPoint(4.5F, -63F, 0F);

        gunModel[37].addShapeBox(1F, -13F, -8F, 1, 4, 16, 0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import
        gunModel[37].setRotationPoint(3.5F, -67F, 0F);

        gunModel[38].addShapeBox(1F, -13F, -8F, 1, 4, 16, 0F, 0.5F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, -2.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.5F, -2.0F, 0.0F); // Import
        gunModel[38].setRotationPoint(2.5F, -67F, 0F);

        gunModel[39].addShapeBox(1F, -13F, -8F, 3, 4, 16, 0F, 0.5F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.5F, -2.0F, 0.0F); // Import
        gunModel[39].setRotationPoint(-1F, -67F, 0F);

        gunModel[40].addShapeBox(1F, -13F, -8F, 3, 31, 16, 0F, 0F, 0F, -1.5F, 0F, 0F, 0.0F, 0F, 0F, 0.0F, 0F, 0F, -1.5F, 14.5F, 0F, -1.5F, -14.5F, 0F, 0.0F, -14.5F, 0F, 0.0F, 14.5F, 0F, -1.5F); // Import
        gunModel[40].setRotationPoint(3F, -42F, 0F);

        gunModel[41].addShapeBox(1F, -13F, -8F, 1, 31, 13, 0F, 0.1F, 0.0F, -2.5F, -0.1F, 0F, 0.0F, -0.1F, 0F, 0F, 0.1F, 0F, -2.5F, 14.6F, 0F, -3F, -14.6F, 0F, 0.1F, -14.6F, 0F, 0.1F, 14.6F, 0F, -3F); // Import
        gunModel[41].setRotationPoint(2.1F, -42F, 1.5F);

        gunModel[42].addShapeBox(1F, -13F, -8F, 3, 2, 16, 0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, -1.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, -1.5F); // Import
        gunModel[42].setRotationPoint(-11.5F, -11F, 0F);

        gunModel[43].addShapeBox(1F, -13F, -8F, 2, 1, 13, 0F, 0.0F, 0.0F, -3F, -1.0F, 0F, 0F, -1.0F, 0.0F, 0F, 0.0F, 0.0F, -3F, -1.0F, 0.0F, 0F, -1.0F, 0.0F, 0F, -1.0F, 0.0F, 0F, -1.0F, 0.0F, 0F); // Import
        gunModel[43].setRotationPoint(-12.5F, -11F, 1.5F);

        gunModel[44].addShapeBox(1F, -13F, -8F, 6, 8, 16, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -4.0F, 0.0F, -2.0F, -3.0F, 0.0F, -2.0F, -3.0F, 0.0F, 0.0F, -4.0F, 0.0F); // Import
        gunModel[44].setRotationPoint(4.5F, -9F, 0F);

        gunModel[45].addShapeBox(1F, -13F, -8F, 25, 12, 16, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -7.0F, 0.0F, 0.0F, -7.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[45].setRotationPoint(19F, -66F, 0F);

        gunModel[46].addShapeBox(1F, -13F, -8F, 14, 2, 16, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -4.5F, 0.0F, 0.0F, -4.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[46].setRotationPoint(19F, -54F, 0F);

        gunModel[47].addShapeBox(1F, -13F, -8F, 9, 4, 16, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[47].setRotationPoint(19F, -52F, 0F);

        gunModel[48].addShapeBox(1F, -13F, -8F, 6, 4, 16, 0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[48].setRotationPoint(19F, -48F, 0F);

        gunModel[49].addShapeBox(1F, -13F, -8F, 4, 1, 16, 0F, 0.0F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[49].setRotationPoint(19F, -44F, 0F);

        gunModel[50].addShapeBox(1F, -13F, -8F, 3, 1, 16, 0F, 0.0F, 0.0F, 0.0F, 1.75F, 0.0F, 0.0F, 1.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[50].setRotationPoint(19F, -43F, 0F);

        gunModel[51].addShapeBox(1F, -13F, -8F, 7, 5, 16, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[51].setRotationPoint(44F, -59F, 0F);

        gunModel[52].addShapeBox(1F, -13F, -8F, 1, 5, 16, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 1.5F, 0.0F, 0.5F, 1.5F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[52].setRotationPoint(51F, -59F, 0F);

        gunModel[53].addShapeBox(1F, -13F, -8F, 1, 5, 16, 0F, 0.0F, -0.5F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[53].setRotationPoint(52.5F, -44F, 0F);

        gunModel[54].addShapeBox(1F, -13F, -8F, 1, 7, 16, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[54].setRotationPoint(52.5F, -59F, 0F);

        gunModel[55].addShapeBox(1F, -13F, -8F, 1, 2, 16, 0F, 0.0F, 0.5F, 0.0F, 0.5F, 2.5F, 0.0F, 0.5F, 2.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[55].setRotationPoint(51F, -41F, 0F);

        gunModel[56].addShapeBox(1F, -13F, -8F, 3, 33, 16, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 11.5F, 0.0F, 0.0F, -11.5F, 0.0F, -2.0F, -11.5F, 0.0F, -2.0F, 11.5F, 0F, 0.0F); // Import
        gunModel[56].setRotationPoint(22F, -42F, 0F);

        gunModel[57].addShapeBox(1F, -13F, -8F, 3, 1, 16, 0F, -1.75F, 0.0F, 0.0F, 0.25F, 0.0F, -2.0F, 0.25F, 0.0F, -2.0F, -1.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[57].setRotationPoint(22F, -43F, 0F);

        gunModel[58].addShapeBox(1F, -13F, -8F, 3, 1, 16, 0F, -2.25F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, -2.25F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, -1.5F, 0.0F, 0.0F); // Import
        gunModel[58].setRotationPoint(22.25F, -44F, 0F);

        gunModel[59].addShapeBox(1F, -13F, -8F, 3, 2, 16, 0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, -2.25F, 0.0F, 0.0F); // Import
        gunModel[59].setRotationPoint(22.25F, -46F, 0F);

        gunModel[60].addShapeBox(1F, -13F, -8F, 13, 2, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[60].setRotationPoint(33F, -39F, 3F);

        gunModel[61].addShapeBox(1F, -13F, -8F, 7, 2, 10, 0F, 0.0F, 4.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -4.0F, 0.0F); // Import
        gunModel[61].setRotationPoint(26F, -39F, 3F);

        gunModel[62].addShapeBox(1F, -13F, -8F, 3, 2, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.25F, 1.0F, 0.0F, 1.25F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.25F, 1.0F, 0.0F, -1.25F, 1.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[62].setRotationPoint(46F, -39F, 3F);

        gunModel[63].addShapeBox(1F, -13F, -8F, 2, 2, 10, 0F, 0.0F, 0.0F, 1.0F, 0.0F, 1.25F, 3.0F, 0.0F, 1.25F, 3.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, -0.75F, 3.0F, 0.0F, -0.75F, 3.0F, 0.0F, 0.0F, 1.0F); // Import
        gunModel[63].setRotationPoint(49F, -40.25F, 3F);

        gunModel[64].addShapeBox(1F, -13F, -8F, 8, 7, 16, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -6.0F, 0.0F, 0.0F, -6.0F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[64].setRotationPoint(53.5F, -47F, 0F);

        gunModel[65].addShapeBox(1F, -13F, -8F, 27, 12, 16, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[65].setRotationPoint(53.5F, -59F, 0F);

        gunModel[66].addShapeBox(1F, -13F, -8F, 2, 2, 10, 0F, -1.25F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.25F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F); // Import
        gunModel[66].setRotationPoint(24F, -43F, 3F);

        gunModel[67].addShapeBox(1F, -13F, -8F, 13, 6, 16, 0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[67].setRotationPoint(47F, -65F, 0F);

        gunModel[68].addShapeBox(1F, -13F, -8F, 2, 2, 16, 0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[68].setRotationPoint(45F, -61F, 0F);

        gunModel[69].addShapeBox(1F, -13F, -8F, 25, 5, 18, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[69].setRotationPoint(59.5F, -64F, -1F);

        gunModel[70].addShapeBox(1F, -13F, -8F, 19, 5, 16, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 1.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -1.0F, 1.5F, 0.0F); // Import
        gunModel[70].setRotationPoint(59.5F, -59F, -1F);

        gunModel[71].addShapeBox(1F, -13F, -8F, 6, 5, 18, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[71].setRotationPoint(79F, -59F, -1F);

        gunModel[72].addShapeBox(1F, -13F, -8F, 5, 8, 18, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[72].setRotationPoint(80F, -54F, -1F);

        gunModel[73].addShapeBox(1F, -13F, -8F, 16, 4, 16, 0F, 0.5F, -1.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[73].setRotationPoint(63F, -50F, -1F);

        gunModel[74].addShapeBox(1F, -13F, -8F, 1, 4, 16, 0F, 0.0F, 0.25F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[74].setRotationPoint(79F, -50F, -1F);

        gunModel[75].addShapeBox(1F, -13F, -8F, 2, 4, 16, 0F, -0.75F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, -0.75F, -1.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F); // Import
        gunModel[75].setRotationPoint(61F, -50F, -1F);

        gunModel[76].addShapeBox(1F, -13F, -8F, 2, 4, 16, 0F, -0.75F, -1.75F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, -0.75F, -1.75F, 0.0F, -0.75F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F); // Import
        gunModel[76].setRotationPoint(60.25F, -50F, -1F);

        gunModel[77].addShapeBox(1F, -13F, -8F, 24, 3, 18, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 1.0F, 0.0F); // Import
        gunModel[77].setRotationPoint(61F, -46F, -1F);

        gunModel[78].addShapeBox(1F, -13F, -8F, 6, 4, 18, 0F, -5.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -5.5F, 0.0F, 0.0F, -0.25F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.25F, 0.0F); // Import
        gunModel[78].setRotationPoint(55F, -46F, -1F);

        gunModel[79].addShapeBox(1F, -13F, -8F, 2, 19, 18, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[79].setRotationPoint(85F, -62.5F, -1F);

        gunModel[80].addShapeBox(1F, -13F, -8F, 1, 19, 16, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[80].setRotationPoint(87F, -62.5F, 0F);

        gunModel[81].addShapeBox(1F, -13F, -8F, 29, 1, 20, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[81].setRotationPoint(57F, -41F, -2F);

        gunModel[82].addShapeBox(1F, -13F, -8F, 29, 1, 20, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, -2.5F, -1.0F, 0.0F, -2.5F, -1.0F, 0.0F, 0.0F, -1.0F); // Import
        gunModel[82].setRotationPoint(57F, -40F, -2F);

        gunModel[83].addShapeBox(1F, -13F, -8F, 29, 1, 20, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 2.5F, -1.0F, 0.0F, 2.5F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[83].setRotationPoint(57F, -42F, -2F);

        gunModel[84].addShapeBox(1F, -13F, -8F, 3, 8, 18, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[84].setRotationPoint(85F, -70F, -1F);

        gunModel[85].addShapeBox(1F, -13F, -8F, 2, 8, 18, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[85].setRotationPoint(88F, -70F, -1F);

        gunModel[86].addShapeBox(1F, -13F, -8F, 1, 5, 18, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[86].setRotationPoint(90F, -68.5F, -1F);

        gunModel[87].addShapeBox(1F, -13F, -8F, 2, 6, 18, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[87].setRotationPoint(83.5F, -70F, -1F);

        gunModel[88].addShapeBox(1F, -13F, -8F, 65, 1, 18, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[88].setRotationPoint(19F, -70F, -1F);

        gunModel[89].addShapeBox(1F, -13F, -8F, 65, 1, 18, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[89].setRotationPoint(19F, -68F, -1F);

        gunModel[90].addShapeBox(1F, -13F, -8F, 57, 1, 18, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[90].setRotationPoint(27F, -66F, -1F);

        gunModel[91].addShapeBox(1F, -13F, -8F, 2, 2, 18, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[91].setRotationPoint(45F, -61F, -1F);

        gunModel[92].addShapeBox(1F, -13F, -8F, 2, 3, 18, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[92].setRotationPoint(45F, -64F, -1F);

        gunModel[93].addShapeBox(1F, -13F, -8F, 1, 5, 18, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[93].setRotationPoint(44F, -64F, -1F);

        gunModel[94].addShapeBox(1F, -13F, -8F, 17, 5, 18, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -4.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -4.75F, 0.0F); // Import
        gunModel[94].setRotationPoint(27F, -64F, -1F);

        gunModel[95].addShapeBox(1F, -13F, -8F, 8, 3, 18, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -2.0F, 0.0F); // Import
        gunModel[95].setRotationPoint(19F, -67F, -1F);

        gunModel[96].addShapeBox(1F, -13F, -8F, 2, 1, 18, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[96].setRotationPoint(59.5F, -65F, -1F);

        gunModel[97].addShapeBox(1F, -13F, -8F, 1, 1, 18, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import
        gunModel[97].setRotationPoint(58.5F, -64.75F, -1F);

        gunModel[98].addShapeBox(1F, -13F, -8F, 1, 1, 18, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[98].setRotationPoint(47F, -64.75F, -1F);

        gunModel[99].addShapeBox(1F, -13F, -8F, 12, 1, 18, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.5F, -0.75F, 0.0F); // Import
        gunModel[99].setRotationPoint(47.5F, -65F, -1F);

        gunModel[100].addShapeBox(1F, -13F, -8F, 1, 1, 18, 0F, -1.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, -1.0F, -0.75F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F); // Import
        gunModel[100].setRotationPoint(82.5F, -65F, -1F);

        gunModel[101].addShapeBox(1F, -13F, -8F, 1, 1, 18, 0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -1.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, -1.0F, -0.75F, 0.0F); // Import
        gunModel[101].setRotationPoint(82.5F, -65F, -1F);

        gunModel[102].addShapeBox(1F, -13F, -8F, 1, 1, 18, 0F, 0.0F, -0.75F, 0.0F, -1.0F, -0.75F, 0.0F, -1.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[102].setRotationPoint(62F, -65F, -1F);

        gunModel[103].addShapeBox(1F, -13F, -8F, 1, 1, 18, 0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, -1.0F, -0.75F, 0.0F, -1.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F); // Import
        gunModel[103].setRotationPoint(62F, -65F, -1F);

        gunModel[104].addShapeBox(1F, -13F, -8F, 1, 1, 18, 0F, -1.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, -1.0F, -0.75F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F); // Import
        gunModel[104].setRotationPoint(82.5F, -67F, -1F);

        gunModel[105].addShapeBox(1F, -13F, -8F, 1, 1, 18, 0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -1.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, -1.0F, -0.75F, 0.0F); // Import
        gunModel[105].setRotationPoint(82.5F, -67F, -1F);

        gunModel[106].addShapeBox(1F, -13F, -8F, 1, 1, 18, 0F, 0.0F, -0.75F, 0.0F, -1.0F, -0.75F, 0.0F, -1.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[106].setRotationPoint(27F, -67F, -1F);

        gunModel[107].addShapeBox(1F, -13F, -8F, 1, 1, 18, 0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, -1.0F, -0.75F, 0.0F, -1.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F); // Import
        gunModel[107].setRotationPoint(27F, -67F, -1F);

        gunModel[108].addShapeBox(1F, -13F, -8F, 1, 1, 18, 0F, -1.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, -1.0F, -0.75F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F); // Import
        gunModel[108].setRotationPoint(82.5F, -69F, -1F);

        gunModel[109].addShapeBox(1F, -13F, -8F, 1, 1, 18, 0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -1.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, -1.0F, -0.75F, 0.0F); // Import
        gunModel[109].setRotationPoint(82.5F, -69F, -1F);

        gunModel[110].addShapeBox(1F, -13F, -8F, 1, 1, 18, 0F, 0.0F, -0.75F, 0.0F, -1.0F, -0.75F, 0.0F, -1.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[110].setRotationPoint(19F, -69F, -1F);

        gunModel[111].addShapeBox(1F, -13F, -8F, 1, 1, 18, 0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, -1.0F, -0.75F, 0.0F, -1.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F); // Import
        gunModel[111].setRotationPoint(19F, -69F, -1F);

        gunModel[112].addShapeBox(1F, -13F, -8F, 1, 1, 18, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[112].setRotationPoint(46F, -65F, -1F);

        gunModel[113].addShapeBox(1F, -13F, -8F, 1, 1, 18, 0F, -1.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, -1.0F, -0.75F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F); // Import
        gunModel[113].setRotationPoint(44.5F, -65F, -1F);

        gunModel[114].addShapeBox(1F, -13F, -8F, 1, 1, 18, 0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -1.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, -1.0F, -0.75F, 0.0F); // Import
        gunModel[114].setRotationPoint(44.5F, -65F, -1F);

        gunModel[115].addShapeBox(1F, -13F, -8F, 1, 1, 18, 0F, 0.0F, -0.75F, 0.0F, -1.0F, -0.75F, 0.0F, -1.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[115].setRotationPoint(27F, -65F, -1F);

        gunModel[116].addShapeBox(1F, -13F, -8F, 1, 1, 18, 0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, -1.0F, -0.75F, 0.0F, -1.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F); // Import
        gunModel[116].setRotationPoint(27F, -65F, -1F);

        gunModel[117].addShapeBox(1F, -13F, -8F, 65, 1, 16, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[117].setRotationPoint(19F, -69F, 0F);

        gunModel[118].addShapeBox(1F, -13F, -8F, 63, 1, 16, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[118].setRotationPoint(21F, -67F, 0F);

        gunModel[119].addShapeBox(1F, -13F, -8F, 19, 1, 16, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[119].setRotationPoint(27F, -65F, 0F);

        gunModel[120].addShapeBox(1F, -13F, -8F, 22, 1, 16, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[120].setRotationPoint(62F, -65F, 0F);

        gunModel[121].addShapeBox(1F, -13F, -8F, 18, 4, 18, 0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[121].setRotationPoint(-2F, -70F, -1F);

        gunModel[122].addShapeBox(1F, -13F, -8F, 4, 3, 18, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[122].setRotationPoint(15.5F, -70F, -1F);

        gunModel[123].addShapeBox(1F, -13F, -8F, 2, 1, 18, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F); // Import
        gunModel[123].setRotationPoint(17F, -67F, -1F);

        gunModel[124].addShapeBox(1F, -13F, -8F, 2, 1, 18, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[124].setRotationPoint(15.5F, -67F, -1F);

        gunModel[125].addShapeBox(1F, -13F, -8F, 3, 1, 16, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[125].setRotationPoint(16F, -67F, 0F);

        gunModel[126].addShapeBox(1F, -13F, -8F, 4, 1, 20, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F); // Import
        gunModel[126].setRotationPoint(53F, -41F, -2F);

        gunModel[127].addShapeBox(1F, -13F, -8F, 4, 1, 20, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -2.0F); // Import
        gunModel[127].setRotationPoint(53F, -40F, -2F);

        gunModel[128].addShapeBox(1F, -13F, -8F, 4, 1, 20, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F); // Import
        gunModel[128].setRotationPoint(53F, -42F, -2F);

        gunModel[129].addShapeBox(1F, -13F, -8F, 8, 7, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[129].setRotationPoint(88F, -70F, 2F);

        gunModel[130].addShapeBox(1F, -13F, -8F, 8, 7, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[130].setRotationPoint(88F, -70F, 10F);

        gunModel[131].addShapeBox(1F, -13F, -8F, 8, 6, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[131].setRotationPoint(88F, -70F, 6F);

        gunModel[132].addShapeBox(1F, -13F, -8F, 19, 14, 14, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[132].setRotationPoint(59F, -84F, 4F);

        gunModel[133].addShapeBox(1F, -13F, -8F, 19, 13, 16, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import
        gunModel[133].setRotationPoint(59.5F, -59F, 1F);

        gunModel[134].addShapeBox(1F, -13F, -8F, 1, 8, 1, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[134].setRotationPoint(79F, -54F, 16F);

        gunModel[135].addShapeBox(1F, -13F, -8F, 141, 1, 16, 0F, -0.5F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[135].setRotationPoint(-4F, -71F, 0F);

        gunModel[136].addShapeBox(1F, -13F, -8F, 19, 4, 15, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, -0.75F, -1.0F, 0.0F, -0.75F, -1.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F); // Import
        gunModel[136].setRotationPoint(59F, -87.25F, 3F);

        gunModel[137].addShapeBox(1F, -13F, -8F, 58, 14, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[137].setRotationPoint(78F, -84F, 14F);

        gunModel[138].addShapeBox(1F, -13F, -8F, 58, 2, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[138].setRotationPoint(78F, -72F, 2F);

        gunModel[139].addShapeBox(1F, -13F, -8F, 2, 2, 6, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.7F, 0.0F, -0.5F, -0.7F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F); // Import
        gunModel[139].setRotationPoint(134F, -85.25F, 12F);

        gunModel[140].addShapeBox(1F, -13F, -8F, 2, 2, 6, 0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -0.7F, 0.0F, 0.5F, -0.7F); // Import
        gunModel[140].setRotationPoint(134F, -87.25F, 12F);

        gunModel[141].addShapeBox(1F, -13F, -8F, 6, 9, 2, 0F, 0.0F, 0.0F, 0.0F, -3.5F, 0.0F, 0.0F, -3.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F); // Import
        gunModel[141].setRotationPoint(129.5F, -95.5F, 13F);

        gunModel[142].addShapeBox(1F, -13F, -8F, 31, 3, 2, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F); // Import
        gunModel[142].setRotationPoint(98.5F, -96F, 13F);

        gunModel[143].addShapeBox(1F, -13F, -8F, 56, 4, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F); // Import
        gunModel[143].setRotationPoint(78F, -87.25F, 14F);

        gunModel[144].addShapeBox(1F, -13F, -8F, 143, 1, 14, 0F, 0.0F, 0.0F, -1.0F, -0.25F, 0.0F, -1.0F, -0.25F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[144].setRotationPoint(-11F, -96.5F, 1F);

        gunModel[145].addShapeBox(1F, -13F, -8F, 143, 1, 12, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[145].setRotationPoint(-11F, -97.5F, 2F);

        gunModel[146].addShapeBox(1F, -13F, -8F, 39, 3, 10, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[146].setRotationPoint(96F, -72F, 3F);

        gunModel[147].addShapeBox(1F, -13F, -8F, 21, 16, 12, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F); // Import
        gunModel[147].setRotationPoint(78F, -87.25F, 2F);

        gunModel[148].addShapeBox(1F, -13F, -8F, 4, 1, 21, 0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F); // Import
        gunModel[148].setRotationPoint(82F, -81.5F, -2.5F);

        gunModel[149].addShapeBox(1F, -13F, -8F, 4, 1, 21, 0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, -1.25F, 0.25F, 0.0F, -1.25F, 0.25F, 0.0F, -1.25F, 0.25F, 0.0F, -1.25F, 0.25F, 0.0F); // Import
        gunModel[149].setRotationPoint(82F, -80F, -2.5F);

        gunModel[150].addShapeBox(1F, -13F, -8F, 4, 1, 21, 0F, -1.25F, 0.25F, 0.0F, -1.25F, 0.25F, 0.0F, -1.25F, 0.25F, 0.0F, -1.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F); // Import
        gunModel[150].setRotationPoint(82F, -83F, -2.5F);

        gunModel[151].addShapeBox(1F, -13F, -8F, 4, 1, 21, 0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F); // Import
        gunModel[151].setRotationPoint(90F, -81.5F, -2.5F);

        gunModel[152].addShapeBox(1F, -13F, -8F, 4, 1, 21, 0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, -1.25F, 0.25F, 0.0F, -1.25F, 0.25F, 0.0F, -1.25F, 0.25F, 0.0F, -1.25F, 0.25F, 0.0F); // Import
        gunModel[152].setRotationPoint(90F, -80F, -2.5F);

        gunModel[153].addShapeBox(1F, -13F, -8F, 4, 1, 21, 0F, -1.25F, 0.25F, 0.0F, -1.25F, 0.25F, 0.0F, -1.25F, 0.25F, 0.0F, -1.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F); // Import
        gunModel[153].setRotationPoint(90F, -83F, -2.5F);

        gunModel[154].addShapeBox(1F, -13F, -8F, 4, 1, 21, 0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F); // Import
        gunModel[154].setRotationPoint(86F, -74.5F, -2.5F);

        gunModel[155].addShapeBox(1F, -13F, -8F, 4, 1, 21, 0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, -1.25F, 0.25F, 0.0F, -1.25F, 0.25F, 0.0F, -1.25F, 0.25F, 0.0F, -1.25F, 0.25F, 0.0F); // Import
        gunModel[155].setRotationPoint(86F, -73F, -2.5F);

        gunModel[156].addShapeBox(1F, -13F, -8F, 4, 1, 21, 0F, -1.25F, 0.25F, 0.0F, -1.25F, 0.25F, 0.0F, -1.25F, 0.25F, 0.0F, -1.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F); // Import
        gunModel[156].setRotationPoint(86F, -76F, -2.5F);

        gunModel[157].addShapeBox(1F, -13F, -8F, 4, 2, 14, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F); // Import
        gunModel[157].setRotationPoint(45F, -88.5F, 1F);

        gunModel[158].addShapeBox(1F, -13F, -8F, 1, 2, 14, 0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import
        gunModel[158].setRotationPoint(48F, -89F, 1F);

        gunModel[159].addShapeBox(1F, -13F, -8F, 1, 3, 14, 0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import
        gunModel[159].setRotationPoint(45F, -90F, 1F);

        gunModel[160].addShapeBox(1F, -13F, -8F, 1, 3, 14, 0F, 0.0F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[160].setRotationPoint(45F, -94.25F, 1F);

        gunModel[161].addShapeBox(1F, -13F, -8F, 12, 2, 14, 0F, 0.0F, -1.0F, 0.0F, 1F, -1.0F, 0.0F, 1F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F); // Import
        gunModel[161].setRotationPoint(48F, -94.25F, 1F);

        gunModel[162].addShapeBox(1F, -13F, -8F, 1, 2, 14, 0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import
        gunModel[162].setRotationPoint(128.5F, -93.75F, 1F);

        gunModel[163].addShapeBox(1F, -13F, -8F, 1, 2, 14, 0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import
        gunModel[163].setRotationPoint(128.5F, -89.5F, 1F);

        gunModel[164].addShapeBox(1F, -13F, -8F, 9, 12, 20, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[164].setRotationPoint(-11F, -84F, -2F);

        gunModel[165].addShapeBox(1F, -13F, -8F, 2, 2, 20, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -2.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -2.0F, -0.5F, 0.0F); // Import
        gunModel[165].setRotationPoint(-4F, -72F, -2F);

        gunModel[166].addShapeBox(1F, -13F, -8F, 9, 4, 20, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[166].setRotationPoint(-11F, -70F, -2F);

        gunModel[167].addShapeBox(1F, -13F, -8F, 9, 2, 20, 0F, 0.0F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[167].setRotationPoint(-11F, -72F, -2F);

        gunModel[168].addShapeBox(1F, -13F, -8F, 9, 3, 20, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, -0.5F, 0.0F, -1.5F, -0.5F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F); // Import
        gunModel[168].setRotationPoint(-11F, -66F, -2F);

        gunModel[169].addShapeBox(1F, -13F, -8F, 8, 2, 16, 0F, 0F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0F, 0.0F, 0.5F, 0F, 0.0F, -2.5F, 0.5F, 0.0F, -2.5F, 0.5F, 0.0F, -2.5F, 0F, 0.0F, -2.5F); // Import
        gunModel[169].setRotationPoint(-11F, -63F, 0F);

        gunModel[170].addShapeBox(1F, -13F, -8F, 3, 5, 16, 0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F); // Import
        gunModel[170].setRotationPoint(-3.5F, -70F, 0F);

        gunModel[171].addShapeBox(1F, -13F, -8F, 3, 2, 15, 0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -1.5F, -1.0F, 0.0F, -1.5F, -1.0F, 0.0F, -1.5F, -1.0F, 0.0F, -1.5F); // Import
        gunModel[171].setRotationPoint(-3.5F, -65F, 0.5F);

        gunModel[172].addShapeBox(1F, -13F, -8F, 3, 1, 12, 0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -2.0F, -1.0F, 0.0F, -2.0F, -1.0F, 0.0F, -2.0F, -1.0F, 0.0F, -2.0F); // Import
        gunModel[172].setRotationPoint(-3.5F, -63F, 2F);

        gunModel[173].addShapeBox(1F, -13F, -8F, 25, 9, 12, 0F, 0F, 0.0F, 0.0F, 0F, 0.0F, 0.0F, 0F, 0.0F, 0.0F, 0F, 0.0F, 0.0F, 0F, -0.75F, 0.0F, 0F, -0.75F, 0.0F, 0F, -0.75F, 0.0F, 0F, -0.75F, 0.0F); // Import
        gunModel[173].setRotationPoint(45F, -95.5F, 2F);

        gunModel[174].addShapeBox(1F, -13F, -8F, 10, 2, 16, 0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import
        gunModel[174].setRotationPoint(-10.5F, -72.5F, 0F);

        gunModel[175].addShapeBox(1F, -13F, -8F, 3, 1, 16, 0F, -0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F); // Import
        gunModel[175].setRotationPoint(-11.5F, -72.5F, 0F);

        gunModel[176].addShapeBox(1F, -13F, -8F, 56, 4, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F); // Import
        gunModel[176].setRotationPoint(78F, -87.25F, 12F);

        gunModel[177].addShapeBox(1F, -13F, -8F, 57, 4, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F); // Import
        gunModel[177].setRotationPoint(78F, -87.25F, 2F);

        gunModel[178].addShapeBox(1F, -13F, -8F, 4, 1, 19, 0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F); // Import
        gunModel[178].setRotationPoint(85.5F, -66.5F, -1.5F);

        gunModel[179].addShapeBox(1F, -13F, -8F, 4, 1, 19, 0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, -1.25F, 0.25F, 0.0F, -1.25F, 0.25F, 0.0F, -1.25F, 0.25F, 0.0F, -1.25F, 0.25F, 0.0F); // Import
        gunModel[179].setRotationPoint(85.5F, -65F, -1.5F);

        gunModel[180].addShapeBox(1F, -13F, -8F, 4, 1, 19, 0F, -1.25F, 0.25F, 0.0F, -1.25F, 0.25F, 0.0F, -1.25F, 0.25F, 0.0F, -1.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F); // Import
        gunModel[180].setRotationPoint(85.5F, -68F, -1.5F);

        gunModel[181].addShapeBox(1F, -13F, -8F, 5, 2, 6, 0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[181].setRotationPoint(33F, -54.25F, 5F);

        gunModel[182].addShapeBox(1F, -13F, -8F, 2, 1, 6, 0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Import
        gunModel[182].setRotationPoint(36F, -52.25F, 5F);

        gunModel[183].addShapeBox(1F, -13F, -8F, 2, 2, 6, 0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[183].setRotationPoint(36F, -51.25F, 5F);

        gunModel[184].addShapeBox(1F, -13F, -8F, 2, 3, 6, 0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[184].setRotationPoint(36F, -49.25F, 5F);

        gunModel[185].addShapeBox(1F, -13F, -8F, 2, 2, 6, 0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Import
        gunModel[185].setRotationPoint(36F, -46.25F, 5F);

        gunModel[186].addShapeBox(1F, -13F, -8F, 2, 2, 6, 0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F); // Import
        gunModel[186].setRotationPoint(36.25F, -44.25F, 5F);

        gunModel[187].addShapeBox(1F, -13F, -8F, 2, 2, 6, 0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.25F, -0.25F, 0.0F, 1.0F, -0.25F, 0.0F, 1.0F, -0.25F, 0.0F, -1.25F, -0.25F, 0.0F); // Import
        gunModel[187].setRotationPoint(37F, -42.25F, 5F);

        gunModel[188].addShapeBox(1F, -13F, -8F, 2, 1, 6, 0F, -0.25F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -1.0F, -0.5F, 0.0F, -0.75F, -0.5F, 0.0F, -0.75F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F); // Import
        gunModel[188].setRotationPoint(38F, -40.25F, 5F);

        gunModel[189].addShapeBox(1F, -13F, -8F, 2, 1, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[189].setRotationPoint(34F, -52.25F, 6F);

        gunModel[190].addShapeBox(1F, -13F, -8F, 2, 2, 4, 0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[190].setRotationPoint(34.25F, -51.25F, 6F);

        gunModel[191].addShapeBox(1F, -13F, -8F, 2, 3, 4, 0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[191].setRotationPoint(34.25F, -49.25F, 6F);

        gunModel[192].addShapeBox(1F, -13F, -8F, 2, 2, 4, 0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import
        gunModel[192].setRotationPoint(34.25F, -46.25F, 6F);

        gunModel[193].addShapeBox(1F, -13F, -8F, 2, 2, 4, 0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F); // Import
        gunModel[193].setRotationPoint(35.25F, -44.25F, 6F);

        gunModel[194].addShapeBox(1F, -13F, -8F, 2, 2, 4, 0F, -0.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -2.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -2.0F, -0.25F, 0.0F); // Import
        gunModel[194].setRotationPoint(36.25F, -42.25F, 6F);

        gunModel[195].addShapeBox(1F, -13F, -8F, 3, 1, 20, 0F, 0.0F, 0.0F, -1.0F, -1.0F, 0.0F, -4.0F, -1.0F, 0.0F, -4.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[195].setRotationPoint(86F, -44.5F, -2F);

        gunModel[196].addShapeBox(1F, -13F, -8F, 3, 1, 20, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[196].setRotationPoint(86F, -43.5F, -2F);

        gunModel[197].addShapeBox(1F, -13F, -8F, 3, 1, 20, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, -1.0F, 0.0F, -4.0F, -1.0F, 0.0F, -4.0F, 0.0F, 0.0F, -1.0F); // Import
        gunModel[197].setRotationPoint(86F, -42.5F, -2F);

        gunModel[198].addShapeBox(1F, -13F, -8F, 3, 2, 16, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.8F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.8F, 0.0F, 0.0F); // Import
        gunModel[198].setRotationPoint(10.5F, -9F, 0F);

        gunModel[199].addShapeBox(1F, -13F, -8F, 3, 3, 16, 0F, -0.2F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        gunModel[199].setRotationPoint(9.5F, -7F, 0F);

        gunModel[200].addShapeBox(1F, -13F, -8F, 1, 4, 16, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[200].setRotationPoint(12.5F, -7F, 0F);

        gunModel[201].addShapeBox(1F, -13F, -8F, 1, 4, 16, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[201].setRotationPoint(13.5F, -7F, 0F);

        gunModel[202].addShapeBox(1F, -13F, -8F, 1, 2, 16, 0F, 0.0F, 0.25F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[202].setRotationPoint(14.5F, -6F, 0F);

        gunModel[203].addShapeBox(1F, -13F, -8F, 7, 5, 18, 0F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F); // Import
        gunModel[203].setRotationPoint(51.5F, -64.5F, -1F);

        gunModel[204].addShapeBox(1F, -13F, -8F, 1, 5, 18, 0F, 0.0F, 0.0F, -0.25F, -0.5F, -1.0F, -0.25F, -0.5F, -1.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.5F, -1.0F, -0.25F, -0.5F, -1.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[204].setRotationPoint(58.5F, -64.5F, -1F);

        gunModel[205].addShapeBox(1F, -13F, -8F, 1, 5, 18, 0F, -0.5F, -1.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.5F, -1.0F, -0.25F, -0.5F, -1.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.5F, -1.0F, -0.25F); // Import
        gunModel[205].setRotationPoint(51F, -64.5F, -1F);

        gunModel[206].addShapeBox(1F, -13F, -8F, 1, 5, 18, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[206].setRotationPoint(18.5F, -63.5F, -1F);

        gunModel[207].addShapeBox(1F, -13F, -8F, 1, 5, 18, 0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[207].setRotationPoint(19.5F, -63.5F, -1F);

        gunModel[208].addShapeBox(1F, -13F, -8F, 1, 4, 18, 0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[208].setRotationPoint(20.5F, -63F, -1F);

        gunModel[209].addShapeBox(1F, -13F, -8F, 1, 5, 18, 0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F); // Import
        gunModel[209].setRotationPoint(17.5F, -63.5F, -1F);

        gunModel[210].addShapeBox(1F, -13F, -8F, 2, 5, 18, 0F, 0.0F, 0.5F, 0.5F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.5F, 0.5F, 0.0F, -2.25F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.25F, 0.5F); // Import
        gunModel[210].setRotationPoint(15.5F, -64.25F, -1F);

        gunModel[211].addShapeBox(1F, -13F, -8F, 2, 3, 18, 0F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, -1.75F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -1.75F, 0.5F); // Import
        gunModel[211].setRotationPoint(13.5F, -64.25F, -1F);

        gunModel[212].addShapeBox(1F, -13F, -8F, 2, 1, 18, 0F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, -0.5F, 0.5F); // Import
        gunModel[212].setRotationPoint(11.5F, -64.25F, -1F);

        gunModel[213].addShapeBox(1F, -13F, -8F, 4, 1, 17, 0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F); // Import
        gunModel[213].setRotationPoint(31.5F, -59F, -0.5F);

        gunModel[214].addShapeBox(1F, -13F, -8F, 4, 1, 17, 0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, -1.25F, 0.25F, 0.0F, -1.25F, 0.25F, 0.0F, -1.25F, 0.25F, 0.0F, -1.25F, 0.25F, 0.0F); // Import
        gunModel[214].setRotationPoint(31.5F, -57.5F, -0.5F);

        gunModel[215].addShapeBox(1F, -13F, -8F, 4, 1, 17, 0F, -1.25F, 0.25F, 0.0F, -1.25F, 0.25F, 0.0F, -1.25F, 0.25F, 0.0F, -1.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F); // Import
        gunModel[215].setRotationPoint(31.5F, -60.5F, -0.5F);

        gunModel[216].addShapeBox(1F, -13F, -8F, 17, 4, 2, 0F, 0.5F, -1.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.5F, -1.25F, 0.0F, 0.5F, -0.5F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.5F, -0.5F, 0.0F); // Import
        gunModel[216].setRotationPoint(62F, -53F, -1.25F);

        gunModel[217].addShapeBox(1F, -13F, -8F, 1, 4, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[217].setRotationPoint(59F, -51.5F, -1.25F);

        gunModel[218].addShapeBox(1F, -13F, -8F, 1, 4, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[218].setRotationPoint(60F, -51.5F, -1.25F);

        gunModel[219].addShapeBox(1F, -13F, -8F, 1, 2, 2, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F); // Import
        gunModel[219].setRotationPoint(61F, -51.5F, -1.25F);

        gunModel[220].addShapeBox(1F, -13F, -8F, 4, 4, 2, 0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F); // Import
        gunModel[220].setRotationPoint(55F, -51.5F, -1.25F);

        gunModel[221].addShapeBox(1F, -13F, -8F, 1, 4, 2, 0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import
        gunModel[221].setRotationPoint(54F, -51.25F, -1.25F);

        gunModel[222].addShapeBox(1F, -13F, -8F, 5, 5, 14, 0F, 0.0F, -0.5F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.5F, -0.25F); // Import
        gunModel[222].setRotationPoint(54.5F, -51.5F, 3F);

        gunModel[223].addShapeBox(1F, -13F, -8F, 1, 5, 14, 0F, 0.0F, 0.0F, -0.25F, -0.5F, -1.0F, -0.25F, -0.5F, -1.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.5F, -1.0F, -0.25F, -0.5F, -1.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[223].setRotationPoint(59.5F, -51.5F, 3F);

        gunModel[224].addShapeBox(1F, -13F, -8F, 1, 5, 14, 0F, -0.5F, -1.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.5F, -1.0F, -0.25F, -0.5F, -1.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.5F, -1.0F, -0.25F); // Import
        gunModel[224].setRotationPoint(53.5F, -51F, 3F);

        gunModel[225].addShapeBox(1F, -13F, -8F, 1, 5, 1, 0F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[225].setRotationPoint(52F, -64.5F, 16.5F);

        gunModel[226].addShapeBox(1F, -13F, -8F, 1, 5, 1, 0F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[226].setRotationPoint(53F, -64.5F, 16.5F);

        gunModel[227].addShapeBox(1F, -13F, -8F, 1, 5, 1, 0F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[227].setRotationPoint(54F, -64.5F, 16.5F);

        gunModel[228].addShapeBox(1F, -13F, -8F, 1, 5, 1, 0F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[228].setRotationPoint(55F, -64.5F, 16.5F);

        gunModel[229].addShapeBox(1F, -13F, -8F, 1, 5, 1, 0F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[229].setRotationPoint(56F, -64.5F, 16.5F);

        gunModel[230].addShapeBox(1F, -13F, -8F, 1, 5, 1, 0F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[230].setRotationPoint(57F, -64.5F, 16.5F);

        gunModel[231].addShapeBox(1F, -13F, -8F, 1, 5, 1, 0F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[231].setRotationPoint(58F, -64.5F, 16.5F);

        gunModel[232].addShapeBox(1F, -13F, -8F, 1, 5, 1, 0F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[232].setRotationPoint(52F, -64.5F, -1.25F);

        gunModel[233].addShapeBox(1F, -13F, -8F, 1, 5, 1, 0F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[233].setRotationPoint(53F, -64.5F, -1.25F);

        gunModel[234].addShapeBox(1F, -13F, -8F, 1, 5, 1, 0F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[234].setRotationPoint(54F, -64.5F, -1.25F);

        gunModel[235].addShapeBox(1F, -13F, -8F, 1, 5, 1, 0F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[235].setRotationPoint(55F, -64.5F, -1.25F);

        gunModel[236].addShapeBox(1F, -13F, -8F, 1, 5, 1, 0F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[236].setRotationPoint(56F, -64.5F, -1.25F);

        gunModel[237].addShapeBox(1F, -13F, -8F, 1, 5, 1, 0F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[237].setRotationPoint(57F, -64.5F, -1.25F);

        gunModel[238].addShapeBox(1F, -13F, -8F, 1, 5, 1, 0F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[238].setRotationPoint(58F, -64.5F, -1.25F);

        gunModel[239].addShapeBox(1F, -13F, -8F, 1, 5, 1, 0F, 0.0F, -0.15F, -0.25F, -0.5F, -0.1F, -0.25F, -0.5F, -0.1F, -0.5F, 0.0F, -0.15F, -0.5F, 0.0F, 0.15F, -0.25F, -0.5F, 0.1F, -0.25F, -0.5F, 0.1F, -0.5F, 0.0F, 0.15F, -0.5F); // Import
        gunModel[239].setRotationPoint(58F, -51.5F, 16.5F);

        gunModel[240].addShapeBox(1F, -13F, -8F, 1, 5, 1, 0F, 0.0F, -0.15F, -0.25F, -0.5F, -0.1F, -0.25F, -0.5F, -0.1F, -0.5F, 0.0F, -0.15F, -0.5F, 0.0F, 0.15F, -0.25F, -0.5F, 0.1F, -0.25F, -0.5F, 0.1F, -0.5F, 0.0F, 0.15F, -0.5F); // Import
        gunModel[240].setRotationPoint(59F, -51.6F, 16.5F);

        gunModel[241].addShapeBox(1F, -13F, -8F, 1, 5, 1, 0F, 0.0F, -0.15F, -0.25F, -0.5F, -0.1F, -0.25F, -0.5F, -0.1F, -0.5F, 0.0F, -0.15F, -0.5F, 0.0F, 0.15F, -0.25F, -0.5F, 0.1F, -0.25F, -0.5F, 0.1F, -0.5F, 0.0F, 0.15F, -0.5F); // Import
        gunModel[241].setRotationPoint(57F, -51.4F, 16.5F);

        gunModel[242].addShapeBox(1F, -13F, -8F, 1, 5, 1, 0F, 0.0F, -0.15F, -0.25F, -0.5F, -0.1F, -0.25F, -0.5F, -0.1F, -0.5F, 0.0F, -0.15F, -0.5F, 0.0F, 0.15F, -0.25F, -0.5F, 0.1F, -0.25F, -0.5F, 0.1F, -0.5F, 0.0F, 0.15F, -0.5F); // Import
        gunModel[242].setRotationPoint(56F, -51.3F, 16.5F);

        gunModel[243].addShapeBox(1F, -13F, -8F, 1, 5, 1, 0F, 0.0F, -0.15F, -0.25F, -0.5F, -0.1F, -0.25F, -0.5F, -0.1F, -0.5F, 0.0F, -0.15F, -0.5F, 0.0F, 0.15F, -0.25F, -0.5F, 0.1F, -0.25F, -0.5F, 0.1F, -0.5F, 0.0F, 0.15F, -0.5F); // Import
        gunModel[243].setRotationPoint(55F, -51.2F, 16.5F);

        gunModel[244].addShapeBox(1F, -13F, -8F, 4, 1, 21, 0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F); // Import
        gunModel[244].setRotationPoint(-9F, -68.5F, -2.5F);

        gunModel[245].addShapeBox(1F, -13F, -8F, 4, 1, 21, 0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, -1.25F, 0.25F, 0.0F, -1.25F, 0.25F, 0.0F, -1.25F, 0.25F, 0.0F, -1.25F, 0.25F, 0.0F); // Import
        gunModel[245].setRotationPoint(-9F, -67F, -2.5F);

        gunModel[246].addShapeBox(1F, -13F, -8F, 4, 1, 21, 0F, -1.25F, 0.25F, 0.0F, -1.25F, 0.25F, 0.0F, -1.25F, 0.25F, 0.0F, -1.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F); // Import
        gunModel[246].setRotationPoint(-9F, -70F, -2.5F);

        gunModel[247].addShapeBox(1F, -13F, -8F, 57, 1, 1, 0F, 0.0F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[247].setRotationPoint(78F, -88.25F, 3F);

        gunModel[248].addShapeBox(1F, -13F, -8F, 57, 1, 1, 0F, 0.0F, 0.0F, -1.0F, -0.4F, 0.0F, -1.0F, -0.4F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[248].setRotationPoint(78F, -88.25F, 12F);

        gunModel[249].addShapeBox(1F, -13F, -8F, 8, 3, 13, 0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F); // Import
        gunModel[249].setRotationPoint(60F, -79.5F, 5.75F);

        gunModel[250].addShapeBox(1F, -13F, -8F, 3, 1, 1, 0F, 0.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F); // Import
        gunModel[250].setRotationPoint(73.9F, -91.35F, 14F);

        gunModel[251].addShapeBox(1F, -13F, -8F, 3, 1, 1, 0F, 0.25F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, -1.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import
        gunModel[251].setRotationPoint(73.9F, -89.85F, 14F);

        gunModel[252].addShapeBox(1F, -13F, -8F, 3, 1, 1, 0F, -1.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F); // Import
        gunModel[252].setRotationPoint(73.9F, -92.6F, 14F);

        gunModel[253].addShapeBox(1F, -13F, -8F, 3, 1, 1, 0F, 0.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F); // Import
        gunModel[253].setRotationPoint(73.9F, -91.35F, 1F);

        gunModel[254].addShapeBox(1F, -13F, -8F, 3, 1, 1, 0F, 0.25F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, -1.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import
        gunModel[254].setRotationPoint(73.9F, -89.85F, 1F);

        gunModel[255].addShapeBox(1F, -13F, -8F, 3, 1, 1, 0F, -1.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F); // Import
        gunModel[255].setRotationPoint(73.9F, -92.6F, 1F);

        gunModel[256].addShapeBox(1F, -13F, -8F, 39, 2, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2F, 0.0F, 0.0F, 2F, 0.0F, 0.0F, 2F, 0.0F, 0.0F, 2F); // Import
        gunModel[256].setRotationPoint(96F, -69F, 3F);

        gunModel[257].addShapeBox(1F, -13F, -8F, 4, 2, 10, 0F, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[257].setRotationPoint(96F, -67F, 3F);

        gunModel[258].addShapeBox(1F, -13F, -8F, 4, 2, 10, 0F, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[258].setRotationPoint(131F, -67F, 3F);

        gunModel[259].addShapeBox(1F, -13F, -8F, 22, 2, 10, 0F, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[259].setRotationPoint(104F, -67F, 3F);

        gunModel[260].addShapeBox(1F, -13F, -8F, 36, 10, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[260].setRotationPoint(97F, -82.5F, 18F);

        gunModel[261].addShapeBox(1F, -13F, -8F, 4, 10, 2, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[261].setRotationPoint(97F, -82.5F, 21F);

        gunModel[262].addShapeBox(1F, -13F, -8F, 36, 10, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0F, 0F, 2F, 0F); // Import
        gunModel[262].setRotationPoint(97F, -82.5F, 19F);

        gunModel[263].addShapeBox(1F, -13F, -8F, 3, 33, 16, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 14.5F, 0F, 0F, -11.5F, 0F, 0F, -11.5F, 0F, 0F, 14.5F, 0F, 0F); // Import
        gunModel[263].setRotationPoint(19F, -42F, 0F);

        gunModel[264].addShapeBox(1F, -13F, -8F, 136, 2, 10, 0F, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[264].setRotationPoint(-7F, -100.5F, 3F);

        gunModel[265].addShapeBox(1F, -13F, -8F, 4, 10, 2, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[265].setRotationPoint(105F, -82.5F, 21F);

        gunModel[266].addShapeBox(1F, -13F, -8F, 4, 10, 2, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[266].setRotationPoint(113F, -82.5F, 21F);

        gunModel[267].addShapeBox(1F, -13F, -8F, 4, 10, 2, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[267].setRotationPoint(121F, -82.5F, 21F);

        gunModel[268].addShapeBox(1F, -13F, -8F, 4, 10, 2, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[268].setRotationPoint(129F, -82.5F, 21F);

        gunModel[269].addShapeBox(1F, -13F, -8F, 136, 1, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[269].setRotationPoint(-7F, -98.5F, 3F);

        gunModel[270].addShapeBox(1F, -13F, -8F, 16, 2, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, 2F); // Import
        gunModel[270].setRotationPoint(-7F, -102.5F, 3F);

        gunModel[271].addShapeBox(1F, -13F, -8F, 16, 2, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, 2F); // Import
        gunModel[271].setRotationPoint(13F, -102.5F, 3F);

        gunModel[272].addShapeBox(1F, -13F, -8F, 16, 2, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, 2F); // Import
        gunModel[272].setRotationPoint(33F, -102.5F, 3F);

        gunModel[273].addShapeBox(1F, -13F, -8F, 16, 2, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, 2F); // Import
        gunModel[273].setRotationPoint(53F, -102.5F, 3F);

        gunModel[274].addShapeBox(1F, -13F, -8F, 16, 2, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, 2F); // Import
        gunModel[274].setRotationPoint(73F, -102.5F, 3F);

        gunModel[275].addShapeBox(1F, -13F, -8F, 16, 2, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, 2F); // Import
        gunModel[275].setRotationPoint(93F, -102.5F, 3F);

        gunModel[276].addShapeBox(1F, -13F, -8F, 16, 2, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, 2F); // Import
        gunModel[276].setRotationPoint(113F, -102.5F, 3F);

        gunModel[277].addBox(0F, 0F, 0F, 50, 2, 6, 0F); // Box 351
        gunModel[277].setRotationPoint(99F, -92F, -3F);

        gunModel[278].addShapeBox(0F, 0F, 0F, 50, 2, 6, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 351
        gunModel[278].setRotationPoint(99F, -94F, -3F);

        gunModel[279].addShapeBox(0F, 0F, 0F, 50, 2, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F); // Box 351
        gunModel[279].setRotationPoint(99F, -90F, -3F);

        gunModel[280].addShapeBox(1F, -13F, -8F, 64, 2, 14, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.25F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 1.25F, -0.75F, 0.0F); // Import
        gunModel[280].setRotationPoint(65.5F, -88.5F, 1F);

        gunModel[281].addShapeBox(1F, -13F, -8F, 65, 2, 14, 0F, 0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0F, -1.0F, 0.0F, -1F, -0.5F, 0.0F, 0F, -0.5F, 0.0F, 0F, -0.5F, 0.0F, -1F, -0.5F, 0.0F); // Import
        gunModel[281].setRotationPoint(64.5F, -94.25F, 1F);

        gunModel[282].addShapeBox(1F, -13F, -8F, 6, 4, 4, 0F, 0.0F, 0.0F, 3F, 0.0F, 0.0F, 3F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 2F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 2F, -0.75F, 0F); // Import
        gunModel[282].setRotationPoint(-17F, -87.25F, 14F);

        gunModel[283].addShapeBox(1F, -13F, -8F, 6, 4, 4, 0F, 0F, 0F, -3F, 0F, 0F, -3F, 0F, 0F, 3F, 0F, 0F, 3F, 2F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 2F, -0.75F, 0F); // Import
        gunModel[283].setRotationPoint(-17F, -87.25F, -2F);

        gunModel[284].addShapeBox(1F, -13F, -8F, 8, 12, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[284].setRotationPoint(-19F, -84F, 14F);

        gunModel[285].addShapeBox(1F, -13F, -8F, 8, 12, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[285].setRotationPoint(-19F, -84F, -2F);

        gunModel[286].addShapeBox(1F, -13F, -8F, 62, 9, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 3F, -0.75F, 0.0F, 3F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F); // Import
        gunModel[286].setRotationPoint(70F, -95.5F, 2F);

        gunModel[287].addShapeBox(1F, -13F, -8F, 8, 6, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -4F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -4F, 0F, 0F); // Import
        gunModel[287].setRotationPoint(-19F, -72F, 14F);

        gunModel[288].addShapeBox(1F, -13F, -8F, 8, 6, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -4F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -4F, 0F, 0F); // Import
        gunModel[288].setRotationPoint(-19F, -72F, -2F);

        gunModel[289].addShapeBox(1F, -13F, -8F, 4, 3, 4, 0F, 0.0F, 0.0F, 0.0F, 0F, 0.0F, 0.0F, 0F, 0.0F, 0.0F, 0F, 0.0F, 0.0F, -2F, 0.0F, -1.5F, 0F, 0.0F, -1.5F, 0F, 0.0F, 3F, -2F, 0.0F, 3F); // Import
        gunModel[289].setRotationPoint(-15F, -66F, -2F);

        gunModel[290].addShapeBox(1F, -13F, -8F, 4, 3, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 3F, 0F, 0F, 3F, 0F, 0F, -1.5F, -2F, 0F, -1.5F); // Import
        gunModel[290].setRotationPoint(-15F, -66F, 14F);

        gunModel[291].addShapeBox(1F, -13F, -8F, 16, 10, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[291].setRotationPoint(-19F, -83F, 18F);

        gunModel[292].addShapeBox(1F, -13F, -8F, 7, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[292].setRotationPoint(-19F, -81F, 22F);

        gunModel[293].addShapeBox(1F, -13F, -8F, 7, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[293].setRotationPoint(-10F, -81F, 22F);

        gunModel[294].addShapeBox(1F, -13F, -8F, 16, 1, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[294].setRotationPoint(-19F, -83F, 19F);

        gunModel[295].addShapeBox(1F, -13F, -8F, 16, 1, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, -1F, 0F, 1F, -1F); // Import
        gunModel[295].setRotationPoint(-19F, -83F, 21F);

        gunModel[296].addShapeBox(1F, -13F, -8F, 16, 1, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[296].setRotationPoint(-19F, -74F, 19F);

        gunModel[297].addShapeBox(1F, -13F, -8F, 16, 1, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, -1F, 0F, 1F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F); // Import
        gunModel[297].setRotationPoint(-19F, -74F, 21F);

        gunModel[298].addShapeBox(1F, -13F, -8F, 2, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[298].setRotationPoint(-13F, -81F, 22F);

        gunModel[299].addShapeBox(1F, -13F, -8F, 2, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F); // Import
        gunModel[299].setRotationPoint(-11F, -81F, 22F);

        gunModel[300].addShapeBox(1F, -13F, -8F, 2, 1, 1, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[300].setRotationPoint(-13F, -76F, 22F);

        gunModel[301].addShapeBox(1F, -13F, -8F, 2, 1, 1, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[301].setRotationPoint(-11F, -76F, 22F);

        gunModel[302].addShapeBox(1F, -13F, -8F, 16, 10, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Import
        gunModel[302].setRotationPoint(-19F, -83F, -3F);

        gunModel[303].addShapeBox(1F, -13F, -8F, 7, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[303].setRotationPoint(-19F, -81F, -7F);

        gunModel[304].addShapeBox(1F, -13F, -8F, 7, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[304].setRotationPoint(-10F, -81F, -7F);

        gunModel[305].addShapeBox(1F, -13F, -8F, 16, 1, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[305].setRotationPoint(-19F, -83F, -5F);

        gunModel[306].addShapeBox(1F, -13F, -8F, 16, 1, 2, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, -1F, 0F, 1F, -1F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[306].setRotationPoint(-19F, -83F, -7F);

        gunModel[307].addShapeBox(1F, -13F, -8F, 16, 1, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[307].setRotationPoint(-19F, -74F, -5F);

        gunModel[308].addShapeBox(1F, -13F, -8F, 16, 1, 2, 0F, 0F, 1F, -1F, 0F, 1F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[308].setRotationPoint(-19F, -74F, -7F);

        gunModel[309].addShapeBox(1F, -13F, -8F, 2, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[309].setRotationPoint(-13F, -81F, -7F);

        gunModel[310].addShapeBox(1F, -13F, -8F, 2, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F); // Import
        gunModel[310].setRotationPoint(-11F, -81F, -7F);

        gunModel[311].addShapeBox(1F, -13F, -8F, 2, 1, 1, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[311].setRotationPoint(-13F, -76F, -7F);

        gunModel[312].addShapeBox(1F, -13F, -8F, 2, 1, 1, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[312].setRotationPoint(-11F, -76F, -7F);

        gunModel[313].addShapeBox(1F, -13F, -8F, 8, 8, 12, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[313].setRotationPoint(-19F, -82F, 2F);

        gunModel[314].addShapeBox(1F, -13F, -8F, 8, 2, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[314].setRotationPoint(-19F, -84F, 2F);

        gunModel[315].addShapeBox(1F, -13F, -8F, 8, 2, 2, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[315].setRotationPoint(-19F, -84F, 12F);

        gunModel[316].addShapeBox(1F, -13F, -8F, 8, 2, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F); // Import
        gunModel[316].setRotationPoint(-19F, -74F, 2F);

        gunModel[317].addShapeBox(1F, -13F, -8F, 8, 2, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[317].setRotationPoint(-19F, -74F, 12F);

        gunModel[318].addShapeBox(1F, -13F, -8F, 96, 6, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[318].setRotationPoint(-89F, -81F, 19F);

        gunModel[319].addShapeBox(1F, -13F, -8F, 96, 1, 3, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[319].setRotationPoint(-89F, -82F, 19F);

        gunModel[320].addShapeBox(1F, -13F, -8F, 96, 1, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Import
        gunModel[320].setRotationPoint(-89F, -75F, 19F);

        gunModel[321].addShapeBox(1F, -13F, -8F, 3, 1, 1, 0F, 0.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F); // Import
        gunModel[321].setRotationPoint(2.5F, -78.5F, 21.5F);

        gunModel[322].addShapeBox(1F, -13F, -8F, 3, 1, 1, 0F, 0.25F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, -1.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import
        gunModel[322].setRotationPoint(2.5F, -77F, 21.5F);

        gunModel[323].addShapeBox(1F, -13F, -8F, 3, 1, 1, 0F, -1.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F); // Import
        gunModel[323].setRotationPoint(2.5F, -79.75F, 21.5F);

        gunModel[324].addShapeBox(1F, -13F, -8F, 3, 1, 1, 0F, 0.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F); // Import
        gunModel[324].setRotationPoint(-1.5F, -78.5F, 21.5F);

        gunModel[325].addShapeBox(1F, -13F, -8F, 3, 1, 1, 0F, 0.25F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, -1.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import
        gunModel[325].setRotationPoint(-1.5F, -77F, 21.5F);

        gunModel[326].addShapeBox(1F, -13F, -8F, 3, 1, 1, 0F, -1.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F); // Import
        gunModel[326].setRotationPoint(-1.5F, -79.75F, 21.5F);

        gunModel[327].addShapeBox(1F, -13F, -8F, 96, 6, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[327].setRotationPoint(-89F, -81F, -6F);

        gunModel[328].addShapeBox(1F, -13F, -8F, 96, 1, 3, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[328].setRotationPoint(-89F, -82F, -6F);

        gunModel[329].addShapeBox(1F, -13F, -8F, 96, 1, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Import
        gunModel[329].setRotationPoint(-89F, -75F, -6F);

        gunModel[330].addShapeBox(1F, -13F, -8F, 7, 10, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[330].setRotationPoint(-89F, -83F, 18F);

        gunModel[331].addShapeBox(1F, -13F, -8F, 7, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[331].setRotationPoint(-89F, -81F, 22F);

        gunModel[332].addShapeBox(1F, -13F, -8F, 7, 1, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[332].setRotationPoint(-89F, -83F, 19F);

        gunModel[333].addShapeBox(1F, -13F, -8F, 7, 1, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, -1F, 0F, 1F, -1F); // Import
        gunModel[333].setRotationPoint(-89F, -83F, 21F);

        gunModel[334].addShapeBox(1F, -13F, -8F, 7, 1, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[334].setRotationPoint(-89F, -74F, 19F);

        gunModel[335].addShapeBox(1F, -13F, -8F, 7, 1, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, -1F, 0F, 1F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F); // Import
        gunModel[335].setRotationPoint(-89F, -74F, 21F);

        gunModel[336].addShapeBox(1F, -13F, -8F, 7, 10, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Import
        gunModel[336].setRotationPoint(-89F, -83F, -3F);

        gunModel[337].addShapeBox(1F, -13F, -8F, 7, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[337].setRotationPoint(-89F, -81F, -7F);

        gunModel[338].addShapeBox(1F, -13F, -8F, 7, 1, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[338].setRotationPoint(-89F, -83F, -5F);

        gunModel[339].addShapeBox(1F, -13F, -8F, 7, 1, 2, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, -1F, 0F, 1F, -1F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[339].setRotationPoint(-89F, -83F, -7F);

        gunModel[340].addShapeBox(1F, -13F, -8F, 7, 1, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[340].setRotationPoint(-89F, -74F, -5F);

        gunModel[341].addShapeBox(1F, -13F, -8F, 7, 1, 2, 0F, 0F, 1F, -1F, 0F, 1F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[341].setRotationPoint(-89F, -74F, -7F);

        gunModel[342].addShapeBox(1F, -13F, -8F, 6, 36, 16, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[342].setRotationPoint(-92F, -93F, 0F);

        gunModel[343].addShapeBox(1F, -13F, -8F, 6, 4, 16, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F); // Import
        gunModel[343].setRotationPoint(-92F, -57F, 0F);

        gunModel[344].addShapeBox(1F, -13F, -8F, 6, 4, 16, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[344].setRotationPoint(-92F, -97F, 0F);

        gunModel[345].addShapeBox(1F, -13F, -8F, 6, 2, 12, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[345].setRotationPoint(-92F, -99F, 2F);

        gunModel[346].addShapeBox(1F, -13F, -8F, 6, 2, 12, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F); // Import
        gunModel[346].setRotationPoint(-92F, -53F, 2F);

        gunModel[347].addShapeBox(1F, -13F, -8F, 6, 8, 2, 0F, 0F, 0F, 0F, 4F, 0F, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, 4F, 0F, 0F, 0F, 2F, 0F, 0F, 2F, 0F); // Import
        gunModel[347].setRotationPoint(-92F, -82F, -2F);

        gunModel[348].addShapeBox(1F, -13F, -8F, 6, 8, 2, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 4F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 4F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[348].setRotationPoint(-92F, -82F, 16F);

        gunModel[349].addShapeBox(1F, -13F, -8F, 2, 34, 14, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[349].setRotationPoint(-94F, -92F, 1F);

        gunModel[350].addShapeBox(1F, -13F, -8F, 2, 4, 14, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[350].setRotationPoint(-94F, -96F, 1F);

        gunModel[351].addShapeBox(1F, -13F, -8F, 2, 2, 10, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[351].setRotationPoint(-94F, -98F, 3F);

        gunModel[352].addShapeBox(1F, -13F, -8F, 2, 4, 14, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F); // Import
        gunModel[352].setRotationPoint(-94F, -58F, 1F);

        gunModel[353].addShapeBox(1F, -13F, -8F, 2, 2, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F); // Import
        gunModel[353].setRotationPoint(-94F, -54F, 3F);

        gunModel[354].addShapeBox(1F, -13F, -8F, 1, 9, 14, 0F, -1F, 0.0F, 0.0F, 0F, 0.0F, 0.0F, 0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 5F, -0.75F, 0.0F, 0F, -0.75F, 0.0F, 0F, -0.75F, 0.0F, 5F, -0.75F, 0.0F); // Box 416
        gunModel[354].setRotationPoint(-12F, -95.5F, 1F);

        gunModel[355].addShapeBox(1F, -13F, -8F, 2, 2, 16, 0F, 1F, 0.0F, 0.5F, -1F, 0.0F, 0.5F, -1F, 0.0F, 0.5F, 1F, 0.0F, 0.5F, -0.25F, 0.0F, -2.5F, -1F, 0.0F, -2.5F, -1F, 0.0F, -2.5F, -0.25F, 0.0F, -2.5F); // Box 417
        gunModel[355].setRotationPoint(-12F, -63F, 0F);

        gunModel[356].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.1F, 0.1F, 0F, 0.1F, 0.1F, 0F, 0.1F, 0.1F, 0F, 0.1F, 0.1F, 0F, 0.1F, 0.1F, 0F, 0.1F, 0.1F, 0F, 0.1F, 0.1F, 0F, 0.1F, 0.1F, 0F); // Box 418
        gunModel[356].setRotationPoint(9.5F, -78F, 7.1F);

        gunModel[357].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.1F, 0.1F, 0F, 0.1F, 0.1F, 0F, 0.1F, 0.1F, 0F, 0.1F, 0.1F, 0F, 0.1F, 0.1F, 0F, 0.1F, 0.1F, 0F, 0.1F, 0.1F, 0F, 0.1F, 0.1F, 0F); // Box 419
        gunModel[357].setRotationPoint(11.5F, -72F, 7.1F);

        gunModel[358].addShapeBox(0F, 0F, 0F, 128, 64, 1, 0F, -60F, -30F, 0F, -60F, -30F, 0F, -60F, -30F, 0F, -60F, -30F, 0F, -60F, -30F, 0F, -60F, -30F, 0F, -60F, -30F, 0F, -60F, -30F, 0F); // Box 421
        gunModel[358].setRotationPoint(0F, -118.5F, -10.1F);

        gunModel[359].addShapeBox(0F, 0F, 0F, 128, 64, 1, 0F, -60F, -30F, 0F, -60F, -30F, 0F, -60F, -30F, 0F, -60F, -30F, 0F, -60F, -30F, 0F, -60F, -30F, 0F, -60F, -30F, 0F, -60F, -30F, 0F); // Box 422
        gunModel[359].setRotationPoint(138F, -119.5F, -9.1F);
        gunModel[359].rotateAngleY = -3.14159265F;


        ammoModel = new ModelRendererTurbo[40];
        ammoModel[0] = new ModelRendererTurbo(this, 137, 241, textureX, textureY); // Import
        ammoModel[1] = new ModelRendererTurbo(this, 617, 233, textureX, textureY); // Import
        ammoModel[2] = new ModelRendererTurbo(this, 1, 249, textureX, textureY); // Import
        ammoModel[3] = new ModelRendererTurbo(this, 697, 241, textureX, textureY); // Import
        ammoModel[4] = new ModelRendererTurbo(this, 521, 241, textureX, textureY); // Import
        ammoModel[5] = new ModelRendererTurbo(this, 537, 81, textureX, textureY); // Import
        ammoModel[6] = new ModelRendererTurbo(this, 81, 97, textureX, textureY); // Import
        ammoModel[7] = new ModelRendererTurbo(this, 569, 241, textureX, textureY); // Import
        ammoModel[8] = new ModelRendererTurbo(this, 1001, 185, textureX, textureY); // Import
        ammoModel[9] = new ModelRendererTurbo(this, 321, 73, textureX, textureY); // Import
        ammoModel[10] = new ModelRendererTurbo(this, 401, 97, textureX, textureY); // Import
        ammoModel[11] = new ModelRendererTurbo(this, 649, 97, textureX, textureY); // Import
        ammoModel[12] = new ModelRendererTurbo(this, 689, 97, textureX, textureY); // Import
        ammoModel[13] = new ModelRendererTurbo(this, 145, 145, textureX, textureY); // Import
        ammoModel[14] = new ModelRendererTurbo(this, 505, 41, textureX, textureY); // Import
        ammoModel[15] = new ModelRendererTurbo(this, 297, 57, textureX, textureY); // Import
        ammoModel[16] = new ModelRendererTurbo(this, 385, 57, textureX, textureY); // Import
        ammoModel[17] = new ModelRendererTurbo(this, 377, 73, textureX, textureY); // Import
        ammoModel[18] = new ModelRendererTurbo(this, 137, 81, textureX, textureY); // Import
        ammoModel[19] = new ModelRendererTurbo(this, 137, 105, textureX, textureY); // Import
        ammoModel[20] = new ModelRendererTurbo(this, 329, 113, textureX, textureY); // Import
        ammoModel[21] = new ModelRendererTurbo(this, 777, 121, textureX, textureY); // Import
        ammoModel[22] = new ModelRendererTurbo(this, 897, 121, textureX, textureY); // Import
        ammoModel[23] = new ModelRendererTurbo(this, 353, 129, textureX, textureY); // Import
        ammoModel[24] = new ModelRendererTurbo(this, 481, 129, textureX, textureY); // Import
        ammoModel[25] = new ModelRendererTurbo(this, 521, 129, textureX, textureY); // Import
        ammoModel[26] = new ModelRendererTurbo(this, 753, 145, textureX, textureY); // Import
        ammoModel[27] = new ModelRendererTurbo(this, 737, 137, textureX, textureY); // Import
        ammoModel[28] = new ModelRendererTurbo(this, 801, 137, textureX, textureY); // Import
        ammoModel[29] = new ModelRendererTurbo(this, 505, 153, textureX, textureY); // Import
        ammoModel[30] = new ModelRendererTurbo(this, 825, 169, textureX, textureY); // Import
        ammoModel[31] = new ModelRendererTurbo(this, 449, 201, textureX, textureY); // Import
        ammoModel[32] = new ModelRendererTurbo(this, 937, 209, textureX, textureY); // Import
        ammoModel[33] = new ModelRendererTurbo(this, 865, 217, textureX, textureY); // Import
        ammoModel[34] = new ModelRendererTurbo(this, 33, 225, textureX, textureY); // Import
        ammoModel[35] = new ModelRendererTurbo(this, 81, 225, textureX, textureY); // Import
        ammoModel[36] = new ModelRendererTurbo(this, 313, 225, textureX, textureY); // Import
        ammoModel[37] = new ModelRendererTurbo(this, 353, 225, textureX, textureY); // Import
        ammoModel[38] = new ModelRendererTurbo(this, 393, 225, textureX, textureY); // Import
        ammoModel[39] = new ModelRendererTurbo(this, 49, 249, textureX, textureY); // Import

        ammoModel[0].addShapeBox(1F, -13F, -8F, 5, 56, 13, 0F, 1.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, 7.0F, 0.0F, 0.0F, 7.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F); // Import
        ammoModel[0].setRotationPoint(63F, -42F, 1.5F);

        ammoModel[1].addShapeBox(1F, -13F, -8F, 1, 56, 13, 0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F); // Import
        ammoModel[1].setRotationPoint(76F, -42F, 1.5F);

        ammoModel[2].addShapeBox(1F, -13F, -8F, 10, 10, 13, 0F, 1.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 3.75F, -1.0F, 0.0F, 3.75F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[2].setRotationPoint(68F, 14F, 1.5F);

        ammoModel[3].addShapeBox(1F, -13F, -8F, 3, 56, 13, 0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -2.0F, -1.0F, 0.0F, -2.0F, 1.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, 4.0F, 0.0F, -2.0F, 4.0F, 0.0F, -2.0F, -4.0F, 0.0F, 0.0F); // Import
        ammoModel[3].setRotationPoint(77F, -42F, 1.5F);

        ammoModel[4].addShapeBox(1F, -13F, -8F, 1, 56, 9, 0F, 1.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, 3.5F, 0.0F, 0.0F, 3.5F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F); // Import
        ammoModel[4].setRotationPoint(80F, -42F, 3.5F);

        ammoModel[5].addShapeBox(1F, -13F, -8F, 1, 10, 13, 0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, -2.0F, 1.0F, 0.0F, -2.0F, 1.0F, 0.0F, 0.0F, 0.25F, -1.0F, 0.0F, 1.75F, -1.25F, -2.0F, 1.75F, -1.25F, -2.0F, 0.25F, -1.0F, 0.0F); // Import
        ammoModel[5].setRotationPoint(82F, 14F, 1.5F);

        ammoModel[6].addShapeBox(1F, -13F, -8F, 1, 10, 9, 0F, 1.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.25F, -1.25F, 0.0F, -0.75F, -1.3F, 0.0F, -0.75F, -1.3F, 0.0F, 0.25F, -1.25F, 0.0F); // Import
        ammoModel[6].setRotationPoint(85F, 14F, 3.5F);

        ammoModel[7].addShapeBox(1F, -13F, -8F, 1, 56, 10, 0F, 2.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F); // Import
        ammoModel[7].setRotationPoint(62F, -42F, 3F);

        ammoModel[8].addShapeBox(1F, -13F, -8F, 1, 10, 10, 0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.15F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.15F, 0.0F); // Import
        ammoModel[8].setRotationPoint(66F, 14F, 3F);

        ammoModel[9].addShapeBox(1F, -13F, -8F, 5, 2, 13, 0F, -0.2F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F); // Import
        ammoModel[9].setRotationPoint(74F, 3F, 1.5F);

        ammoModel[10].addShapeBox(1F, -13F, -8F, 5, 2, 13, 0F, -0.25F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F); // Import
        ammoModel[10].setRotationPoint(73.25F, -7F, 1.5F);

        ammoModel[11].addShapeBox(1F, -13F, -8F, 5, 2, 13, 0F, -0.55F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.55F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, 0.15F, 0.0F, 0.0F, 0.15F, 0.0F, 0.0F, -0.65F, 0.0F, 0.0F); // Import
        ammoModel[11].setRotationPoint(72.25F, -17F, 1.5F);

        ammoModel[12].addShapeBox(1F, -13F, -8F, 5, 2, 13, 0F, -0.8F, 0.0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.0F, 0.0F, -0.8F, 0.0F, 0.0F, -0.95F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.95F, 0.0F, 0.0F); // Import
        ammoModel[12].setRotationPoint(71.25F, -27F, 1.5F);

        ammoModel[13].addShapeBox(1F, -13F, -8F, 5, 2, 13, 0F, -1.2F, 0.0F, 0.0F, 0.3F, 0.0F, 0.0F, 0.3F, 0.0F, 0.0F, -1.2F, 0.0F, 0.0F, -1.3F, 0.0F, 0.0F, 0.45F, 0.0F, 0.0F, 0.45F, 0.0F, 0.0F, -1.3F, 0.0F, 0.0F); // Import
        ammoModel[13].setRotationPoint(70.25F, -36F, 1.5F);

        ammoModel[14].addShapeBox(1F, -13F, -8F, 1, 1, 13, 0F, -1.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, -1.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F); // Import
        ammoModel[14].setRotationPoint(77.75F, 2F, 1.5F);

        ammoModel[15].addShapeBox(1F, -13F, -8F, 1, 1, 13, 0F, 0.1F, 0.0F, 0.0F, -1.1F, 0.0F, 0.0F, -1.1F, 0.0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.05F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.05F, 0.0F, 0.0F); // Import
        ammoModel[15].setRotationPoint(74.25F, 2F, 1.5F);

        ammoModel[16].addShapeBox(1F, -13F, -8F, 1, 1, 13, 0F, -1.15F, 0.0F, 0.0F, 0.15F, 0.0F, 0.0F, 0.15F, 0.0F, 0.0F, -1.15F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F); // Import
        ammoModel[16].setRotationPoint(78.75F, 13F, 1.5F);

        ammoModel[17].addShapeBox(1F, -13F, -8F, 1, 1, 13, 0F, 0.3F, 0.0F, 0.0F, -1.3F, 0.0F, 0.0F, -1.3F, 0.0F, 0.0F, 0.3F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F); // Import
        ammoModel[17].setRotationPoint(75.25F, 13F, 1.5F);

        ammoModel[18].addShapeBox(1F, -13F, -8F, 1, 1, 13, 0F, -1.05F, 0.0F, 0.0F, 0.05F, 0.0F, 0.0F, 0.05F, 0.0F, 0.0F, -1.05F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F); // Import
        ammoModel[18].setRotationPoint(77F, -8F, 1.5F);

        ammoModel[19].addShapeBox(1F, -13F, -8F, 1, 1, 13, 0F, 0.05F, 0.0F, 0.0F, -1.05F, 0.0F, 0.0F, -1.05F, 0.0F, 0.0F, 0.05F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[19].setRotationPoint(73.5F, -8F, 1.5F);

        ammoModel[20].addShapeBox(1F, -13F, -8F, 1, 1, 13, 0F, -1.15F, 0.0F, 0.0F, 0.15F, 0.0F, 0.0F, 0.15F, 0.0F, 0.0F, -1.15F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F); // Import
        ammoModel[20].setRotationPoint(76F, -18F, 1.5F);

        ammoModel[21].addShapeBox(1F, -13F, -8F, 1, 1, 13, 0F, -0.2F, 0.0F, 0.0F, -0.8F, 0.0F, 0.0F, -0.8F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F); // Import
        ammoModel[21].setRotationPoint(72.5F, -18F, 1.5F);

        ammoModel[22].addShapeBox(1F, -13F, -8F, 1, 1, 13, 0F, -1.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, 0.35F, 0.0F, 0.0F, 0.35F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F); // Import
        ammoModel[22].setRotationPoint(75F, -28F, 1.5F);

        ammoModel[23].addShapeBox(1F, -13F, -8F, 1, 1, 13, 0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.55F, 0.0F, 0.0F, 0.4F, 0.0F, 0.0F, 0.4F, 0.0F, 0.0F, -0.55F, 0.0F, 0.0F); // Import
        ammoModel[23].setRotationPoint(71.5F, -28F, 1.5F);

        ammoModel[24].addShapeBox(1F, -13F, -8F, 1, 1, 13, 0F, -1.45F, 0.0F, 0.0F, 0.45F, 0.0F, 0.0F, 0.45F, 0.0F, 0.0F, -1.45F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, 0.55F, 0.0F, 0.0F, 0.55F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F); // Import
        ammoModel[24].setRotationPoint(74F, -37F, 1.5F);

        ammoModel[25].addShapeBox(1F, -13F, -8F, 1, 1, 13, 0F, -0.85F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.85F, 0.0F, 0.0F, -0.9F, 0.0F, 0.0F, 0.65F, 0.0F, 0.0F, 0.65F, 0.0F, 0.0F, -0.9F, 0.0F, 0.0F); // Import
        ammoModel[25].setRotationPoint(70.5F, -37F, 1.5F);

        ammoModel[26].addShapeBox(1F, -13F, -8F, 5, 2, 13, 0F, -1.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.4F, 0.0F, 0.0F, 0.45F, 0.0F, 0.0F, 0.45F, 0.0F, 0.0F, -1.4F, 0.0F, 0.0F); // Import
        ammoModel[26].setRotationPoint(69.75F, -42F, 1.5F);

        ammoModel[27].addShapeBox(1F, -13F, -8F, 1, 1, 13, 0F, 0.4F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.4F, 0.0F, 0.0F, 0.3F, 0.0F, 0.0F, -1.3F, 0.0F, 0.0F, -1.3F, 0.0F, 0.0F, 0.3F, 0.0F, 0.0F); // Import
        ammoModel[27].setRotationPoint(74.75F, 5F, 1.5F);

        ammoModel[28].addShapeBox(1F, -13F, -8F, 1, 1, 13, 0F, -0.1F, 0.0F, 0.0F, 0.45F, 0.0F, 0.0F, 0.45F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -1.55F, 0.0F, 0.0F, 0.55F, 0.0F, 0.0F, 0.55F, 0.0F, 0.0F, -1.55F, 0.0F, 0.0F); // Import
        ammoModel[28].setRotationPoint(77.75F, 5F, 1.5F);

        ammoModel[29].addShapeBox(1F, -13F, -8F, 1, 1, 13, 0F, 0.1F, 0.0F, 0.0F, 0.15F, 0.0F, 0.0F, 0.15F, 0.0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.05F, 0.0F, 0.0F, -1.05F, 0.0F, 0.0F, -1.05F, 0.0F, 0.0F, 0.05F, 0.0F, 0.0F); // Import
        ammoModel[29].setRotationPoint(73.75F, -5F, 1.5F);

        ammoModel[30].addShapeBox(1F, -13F, -8F, 1, 1, 13, 0F, -0.25F, 0.0F, 0.0F, 0.55F, 0.0F, 0.0F, 0.55F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -1.65F, 0.0F, 0.0F, 0.65F, 0.0F, 0.0F, 0.65F, 0.0F, 0.0F, -1.65F, 0.0F, 0.0F); // Import
        ammoModel[30].setRotationPoint(76.75F, -5F, 1.5F);

        ammoModel[31].addShapeBox(1F, -13F, -8F, 1, 1, 13, 0F, -0.1F, 0.0F, 0.0F, 0.35F, 0.0F, 0.0F, 0.35F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.85F, 0.0F, 0.0F, -0.85F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F); // Import
        ammoModel[31].setRotationPoint(72.85F, -15F, 1.5F);

        ammoModel[32].addShapeBox(1F, -13F, -8F, 1, 1, 13, 0F, -0.25F, 0.0F, 0.0F, 0.55F, 0.0F, 0.0F, 0.55F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -1.65F, 0.0F, 0.0F, 0.65F, 0.0F, 0.0F, 0.65F, 0.0F, 0.0F, -1.65F, 0.0F, 0.0F); // Import
        ammoModel[32].setRotationPoint(75.85F, -15F, 1.5F);

        ammoModel[33].addShapeBox(1F, -13F, -8F, 1, 1, 13, 0F, -0.2F, 0.0F, 0.0F, 0.45F, 0.0F, 0.0F, 0.45F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F); // Import
        ammoModel[33].setRotationPoint(72F, -25F, 1.5F);

        ammoModel[34].addShapeBox(1F, -13F, -8F, 1, 1, 13, 0F, -0.25F, 0.0F, 0.0F, 0.55F, 0.0F, 0.0F, 0.55F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -1.6F, 0.0F, 0.0F, 0.6F, 0.0F, 0.0F, 0.6F, 0.0F, 0.0F, -1.6F, 0.0F, 0.0F); // Import
        ammoModel[34].setRotationPoint(75F, -25F, 1.5F);

        ammoModel[35].addShapeBox(1F, -13F, -8F, 1, 1, 13, 0F, -0.2F, 0.0F, 0.0F, 0.45F, 0.0F, 0.0F, 0.45F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F); // Import
        ammoModel[35].setRotationPoint(71.35F, -34F, 1.5F);

        ammoModel[36].addShapeBox(1F, -13F, -8F, 1, 1, 13, 0F, -0.25F, 0.0F, 0.0F, 0.55F, 0.0F, 0.0F, 0.55F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -1.65F, 0.0F, 0.0F, 0.65F, 0.0F, 0.0F, 0.65F, 0.0F, 0.0F, -1.65F, 0.0F, 0.0F); // Import
        ammoModel[36].setRotationPoint(74.15F, -34F, 1.5F);

        ammoModel[37].addShapeBox(1F, -13F, -8F, 1, 1, 13, 0F, -0.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F); // Import
        ammoModel[37].setRotationPoint(70.9F, -40F, 1.5F);

        ammoModel[38].addShapeBox(1F, -13F, -8F, 1, 1, 13, 0F, -0.25F, 0.0F, 0.0F, 0.55F, 0.0F, 0.0F, 0.55F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -1.6F, 0.0F, 0.0F, 0.6F, 0.0F, 0.0F, 0.6F, 0.0F, 0.0F, -1.6F, 0.0F, 0.0F); // Import
        ammoModel[38].setRotationPoint(73.65F, -40F, 1.5F);

        ammoModel[39].addShapeBox(1F, -13F, -8F, 5, 56, 11, 0F, 1.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, 7.0F, 0.0F, 0.0F, 7.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F); // Import
        ammoModel[39].setRotationPoint(68F, -42F, 2.5F);


        slideModel = new ModelRendererTurbo[22];
        slideModel[0] = new ModelRendererTurbo(this, 673, 97, textureX, textureY); // Import
        slideModel[1] = new ModelRendererTurbo(this, 433, 225, textureX, textureY); // Import
        slideModel[2] = new ModelRendererTurbo(this, 473, 225, textureX, textureY); // Import
        slideModel[3] = new ModelRendererTurbo(this, 513, 225, textureX, textureY); // Import
        slideModel[4] = new ModelRendererTurbo(this, 913, 73, textureX, textureY); // Import
        slideModel[5] = new ModelRendererTurbo(this, 953, 25, textureX, textureY); // Import
        slideModel[6] = new ModelRendererTurbo(this, 521, 9, textureX, textureY); // Import
        slideModel[7] = new ModelRendererTurbo(this, 849, 25, textureX, textureY); // Import
        slideModel[8] = new ModelRendererTurbo(this, 289, 97, textureX, textureY); // Import
        slideModel[9] = new ModelRendererTurbo(this, 313, 33, textureX, textureY); // Import
        slideModel[10] = new ModelRendererTurbo(this, 369, 105, textureX, textureY); // Import
        slideModel[11] = new ModelRendererTurbo(this, 545, 25, textureX, textureY); // Import
        slideModel[12] = new ModelRendererTurbo(this, 561, 25, textureX, textureY); // Import
        slideModel[13] = new ModelRendererTurbo(this, 713, 25, textureX, textureY); // Import
        slideModel[14] = new ModelRendererTurbo(this, 489, 49, textureX, textureY); // Import
        slideModel[15] = new ModelRendererTurbo(this, 817, 49, textureX, textureY); // Import
        slideModel[16] = new ModelRendererTurbo(this, 977, 33, textureX, textureY); // Import
        slideModel[17] = new ModelRendererTurbo(this, 969, 25, textureX, textureY); // Import
        slideModel[18] = new ModelRendererTurbo(this, 169, 33, textureX, textureY); // Import
        slideModel[19] = new ModelRendererTurbo(this, 441, 33, textureX, textureY); // Import
        slideModel[20] = new ModelRendererTurbo(this, 673, 33, textureX, textureY); // Import
        slideModel[21] = new ModelRendererTurbo(this, 745, 33, textureX, textureY); // Import

        slideModel[0].addShapeBox(1F, -13F, -8F, 3, 1, 11, 0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        slideModel[0].setRotationPoint(99F, -92.25F, 6F);

        slideModel[1].addShapeBox(1F, -13F, -8F, 3, 1, 11, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import
        slideModel[1].setRotationPoint(99F, -90.25F, 6F);

        slideModel[2].addShapeBox(1F, -13F, -8F, 3, 1, 11, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        slideModel[2].setRotationPoint(99F, -91.25F, 6F);

        slideModel[3].addShapeBox(1F, -13F, -8F, 14, 6, 5, 0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        slideModel[3].setRotationPoint(59F, -82F, -1F);

        slideModel[4].addShapeBox(1F, -13F, -8F, 5, 3, 5, 0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        slideModel[4].setRotationPoint(73F, -79F, -1F);

        slideModel[5].addShapeBox(1F, -13F, -8F, 5, 1, 5, 0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F); // Import
        slideModel[5].setRotationPoint(73F, -82F, -1F);

        slideModel[6].addShapeBox(1F, -13F, -8F, 1, 1, 5, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        slideModel[6].setRotationPoint(73F, -82.25F, -1F);

        slideModel[7].addShapeBox(1F, -13F, -8F, 1, 1, 5, 0F, 0.0F, -0.5F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        slideModel[7].setRotationPoint(73F, -81F, -1F);

        slideModel[8].addShapeBox(1F, -13F, -8F, 19, 3, 5, 0F, 0.0F, 1.0F, -1.5F, 0.0F, 1.0F, -1.5F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import
        slideModel[8].setRotationPoint(59F, -85F, -1F);

        slideModel[9].addShapeBox(1F, -13F, -8F, 5, 2, 4, 0F, 0.0F, 1.25F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import
        slideModel[9].setRotationPoint(73F, -81F, -0.5F);

        slideModel[10].addShapeBox(1F, -13F, -8F, 8, 6, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        slideModel[10].setRotationPoint(98F, -93.75F, 17F);

        slideModel[11].addShapeBox(1F, -13F, -8F, 3, 1, 1, 0F, 0.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F); // Import
        slideModel[11].setRotationPoint(98.9F, -91.35F, 16F);

        slideModel[12].addShapeBox(1F, -13F, -8F, 3, 1, 1, 0F, 0.25F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, -1.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import
        slideModel[12].setRotationPoint(98.9F, -89.85F, 16F);

        slideModel[13].addShapeBox(1F, -13F, -8F, 3, 1, 1, 0F, -1.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F); // Import
        slideModel[13].setRotationPoint(98.9F, -92.6F, 16F);

        slideModel[14].addShapeBox(1F, -13F, -8F, 6, 1, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        slideModel[14].setRotationPoint(106F, -93.75F, 17F);

        slideModel[15].addShapeBox(1F, -13F, -8F, 6, 1, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        slideModel[15].setRotationPoint(106F, -88.75F, 17F);

        slideModel[16].addShapeBox(1F, -13F, -8F, 1, 6, 3, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F); // Import
        slideModel[16].setRotationPoint(112F, -93.75F, 17F);

        slideModel[17].addShapeBox(1F, -13F, -8F, 1, 1, 3, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        slideModel[17].setRotationPoint(105F, -92.75F, 17F);

        slideModel[18].addShapeBox(1F, -13F, -8F, 1, 1, 3, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        slideModel[18].setRotationPoint(112F, -92.75F, 17F);

        slideModel[19].addShapeBox(1F, -13F, -8F, 1, 1, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F); // Import
        slideModel[19].setRotationPoint(105F, -89.75F, 17F);

        slideModel[20].addShapeBox(1F, -13F, -8F, 1, 1, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0F, 0F); // Import
        slideModel[20].setRotationPoint(112F, -89.75F, 17F);

        slideModel[21].addShapeBox(1F, -13F, -8F, 6, 4, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        slideModel[21].setRotationPoint(106F, -92.75F, 17F);


        barrelAttachPoint = new Vector3f(149F / 16F, 91F / 16F, 0F / 16F);
        gadgetAttachPoint = new Vector3f(117F / 16F, 90.5F / 16F, -13F / 16F);
        scopeAttachPoint = new Vector3f(35F / 16F, 113.5F / 16F, 0F / 16F);
        gripAttachPoint = new Vector3f(120 / 16F, 80F / 16F, 0F / 16F);

        gunSlideDistance = 2F;
        animationType = EnumAnimationType.CUSTOM;
        rotateGunHorizontal = 15.0F;
        tiltGun = 30.0F;
        translateGun = new Vector3f(0.0F, -0.0625F, -0.1875F);
        translateClip = new Vector3f(0.0F, -0.625F, 0.0F);
        hasFlash = true;
        hasArms = true;
        leftArmPos = new Vector3f(0.05F, -0.4F, -0.05F);
        leftArmRot = new Vector3f(75.0F, 45.0F, 0.0F);
        leftArmReloadPos = new Vector3f(-0.1F, -0.5F, 0.0F);
        leftArmReloadRot = new Vector3f(80.0F, 50.0F, 0.0F);
        rightArmPos = new Vector3f(0.22F, -0.55F, 0.0F);
        rightArmRot = new Vector3f(0.0F, 0.0F, -85.0F);
        rightArmReloadPos = new Vector3f(0.22F, -0.55F, 0.0F);
        rightArmReloadRot = new Vector3f(0.0F, 0.0F, -85.0F);
        rightArmScale = new Vector3f(0.75D, 1.0D, 0.75D);
        leftArmScale = new Vector3f(0.75D, 1.25D, 0.75D);
        rightHandAmmo = false;
        leftHandAmmo = false;
        fancyStance = true;
        stanceTranslate = new Vector3f(0.2D, 0.0D, 0.2D);
        stanceRotate = new Vector3f(20.0F, -20.0F, 0.0F);
        casingAttachPoint = new Vector3f(-0.1F, 1.7F, 0.0F);
        casingAnimDistance = new Vector3f(0.0F, 3.0F, 7.75F);
        casingAnimSpread = new Vector3f(3.0F, 5.0F, 3.0F);
        casingAnimTime = 6;
        casingRotateVector = new Vector3f(0.1F, 0.0F, 0.1F);
        caseScale = 0.2F;
        casingDelay = 0;
        flashScale = 0.4F;
        muzzleFlashPoint = new Vector3f(1.7F, 0.65F, 0.0F);
        thirdPersonOffset = new Vector3f(-0.1F, -0.06F, 0.0F);

        zoomOffset = 0.3F;
        gunOffset = -0.7F;
        gunOffsetX = -1F;
        zoomOffsetY = -0.03F;

        translateAll(0.0F, 0.0F, 0.0F);
        flipAll();
    }
}